foleyjo wrote:CheF85rus wrote:Diablo:
No Sound after load game from FPSe save state.
I sometimes get this.
The way around it is before loading a save state wait until you have heard some sound in the game.
I think if you load a savestate before doing this the sound driver does not kick in.
schtruck wrote:@deejayzee , you are talking about slowdown, glitch, weird sound, but all of that is gone for me and many others, can you list here your configuration, the games you are playing, etc...
Are you well setting SPUSYNC to on? and have enhance sound is well off coz this last can cause somes glitch in sound.
fpse 0.11.39 is well the version you have?
result on all my devices even my old HTC HD2 are very good. perhaps the API i use is unliked by your system??? what is your rom?
Kayann wrote:ICS isses with software mode using multi-core mode and filtering
I hope this is known, I posted about it way back
One final side note, this time about OpenGL - I was under the impression that the setting 'direct frame buffer access' was specifically designed with games like FF8 in mind. However turning it on completely removes graphics from the intro credits sequence... On the bright side, no graphics results in a really good speed up!
Heres hoping that compatibility in FF8 & FF:Tactics (amongst other games) will be better with the OpenGL 2 plugin! In the meantime, the best option for me at this stage appears to be software gpu with force monocore on.
crualfoxhound wrote:@ deejayzee
When u talking about cm9-cm10
On my galaxy note them roms
Give a huge reduction in fps.
Touchwizz -gingerbread or ice cream sandwich
On tekken 3
softmode 60fps-opengl 55-59fps
But using cm9-cm10
Tekken 3- softmode 60fps - opengl is 43fps
So try the original firmware again
And see if its better.
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