02/13/2011!

  • FPse for Android is out. Available on the Market.
  • FPseCE website get a new style.

12/09/2010!

  • Metal gear Solid & Rayman 2 works like a charm with perfect sound using lastest FPSEcE supporter version.

11/21/2010!

  • Eject Function work now when you run game from shortcut.
  • Change Disc work Now!! tested on MetalGear Solid!.

11/18/2010!

    new version of FpseCE is online as well as core package with new peopspu plugin.
  • update of FpseCE include a Fix to handle Peopspu plugin better for savestate and recovering sound.
  • update of peopspu plugin include many fixes done by LDchen, and my last changes to have a fast and an accurate mode.
    fast mode is done by setting into config file, UseTimer=0
    accurate mode is done by setting, UseTimer=2
  • Accurate mode will be necessary by games that require SPUSync, like Rayman 2 or MetalGear Solid.
  • Few games like MetalGear Solid require to set SPUIRQWait=1 to get perfect sound.
  • For the rest UseTimer=0 make game running nearly like internal plugin but sound like perfect.
    Now When you set Extern SPU, don't forget to set SPUSync, it's necessary.
    Options for peopspu are taken from each games config files if exist or by default fpse.ini.

10/27/2010!

  • New menu for Wide Screen device, available in Landscape none FullScreen mode (Made by LeSScro)
    this menu have too exclusives options...
    Set/Unset Bilinear filtering (used in GDI Mode) and Set/unset for Overclocking...
    (Config Menu in Portrait will be updated with both Options too).
  • New optimisation which gives interresting speedup.
  • Battery Level and Time in top text line by Addind: Print_Battery=1 and Print_Time=1 into POCKETPC section of fpse.ini file.
  • Third WVGA Landscape Left PAD made by LeSScro. (Usefull on HD2 to avoid Autoalignement)
  • Recovered WM2003 Compatibility.

10/20/2010!

  • New Fix incoming call and standby problem and sound level when coming back to FpseCE.

10/18/2010!

  • Fixed incoming call and standby problem.

10/15/2010!

  • Fixed a bug which made FpseCE unstable with onscreen PADS.
  • Fixed none working Right Onscreen PAD.

10/13/2010!

  • this New version is compiled with a new Cross tool compiler which speed up emulation highly on most of all handled devices.
  • More efficient emulation of Force Feedback, fixed the vibration with it's set to 0 within menu options.
  • Overall Cleaned code.

10/05/2010!

  • New landscape pad for widescreen is complete.
    Next is menu option for this landscape PAD.

10/02/2010!

  • Quick fix of a bug on onscreen Pads and the random press of the START button!

10/01/2010!

  • Overlay PADS are fixed now! Work for all Videos modes, except for now only GDI can draw 24bits overlay.
  • Fixed memory leaking in GDI mode when putting FpseCE to Background and going back to FpseCe.
  • New Pad landscape from LeSScro for WVGA device (skins 480x420 are updated).
  • Somes others small fixes.

09/26/2010!

  • Fix on the new Landscape Pad and Multi touch.
  • Landscape Pad supported now in GAPI / LFB / DirectX and GDI video mode (only Landscape right for now).
  • Fix for game Demolition Racer (add Section into gamelist.ini with Flag0=10).

09/24/2010!

  • recompiler buffer sized to 5mb, this will avoid recent crash with somes games,
    but talking with ldchen, it s the overclock function which generate more op cod.
  • fixes on blitting code and different psone resolution. no more annoying lines in the bottom or the right side.
  • adding new menu for landscape (made by LeSScro) and new pad for wvga and wqvga screen, fpsece look like a
    true console now, and gameplay is far better with onscreen pads.
    the left part is static, and contain directional pad+somes buttons to exit landscape mode, changing pad. the right part are onscreen buttons, in overlay and alpha blending. right and left part are changed by pressing the button 'next'.

Update 09/15/2010!

  • Fix for WM2003 and 2003SE, now FpseCE run on those devices.
  • Now FpseCE is a Task!! it can be reloaded and Killed via the task manager
  • Recompiler buffer resized to 4mb! was sized to 3, and somes games crashed, like Colin Mc Rallye 2
  • Somes Armv6 optimisations, to set them, add ArmCoreV6=on into ini file.
  • Fix for Hardware key assignement (Asus A620 IE)

Update 09/12/2010!

  • FpseCE has changed to 0.11.
  • New global timing to be close to a true Psone, games are faster, smoother and more playable!
  • Compatibility is lot higher due to this new timing.
  • Added New menu to assign Icons to games shortcut, this will let you change main exe icon and Games directory Icon on Device >= WM6.0
  • Added new video driver, Direct3D. a device with Direct3D hardware acceleration is necessary to get good speed.
  • Added New external GPU plugin (a port of the Dr Hell plugin for PC), this one work perfectly, it has no color inversion problem, but is slower than GPUsoft (the internal GPU plugin). i will spread source code shortly.
  • Fixed many bugs since previous version...
  • Function to boost games has been implemented preliminary, you have to set Flag0=80 into gamelist.ini for the game you want to boost. (this function has to be used only if necessary, and won't work for all games, a next version will propose different level of boost to avoid such problem)

Update 06/19/2010!

  • Added support for a second controller, for example you can play with a BGP100 using internal driver for PAD1 and a Wiimote or a Sixasis pad using Colbalt Driver 0.3 for PAD2.

    To use this new feature you have to wait an update of the SKINS to get a button to switch from pad 1 to 2 into Pad Configuration Screen, normaly Simon Mallion 1.08. ( Look in my last post in this thread to make it your own button until Skins are updated)

  • Added new Handling Code, that make new Bluetooth Keyboard working.. into fpse.ini JOY0PAD section add capture_mode=1 to make working the new BT keyboard.
  • Possibility to unset Bilinear Filtering by adding Bilinear=0 into POCKETPC section of fpse.ini

Update 06/12/2010!

  • The previous version had Multitouch broken in other video mode than GDI...
  • Fixed somes bugs for GDI mode.
  • Optimized GDI mode (ASM code in next version).
  • New Memory Allocation, with this one FpseCE shouldn't have anymore mem alloc problem.

Update 06/10/2010!

  • New experimental GDI mode with Full Antialiasing using Bilinear Filtering.
  • Fixed Key assignement code, sometime it printed same value, was necessary to reboot device.

Update 05/29/2010!

  • Somes Fixes here and there...
  • Fix for internal audio plugin... Sound is far better than before, just use stereo headphones and listen.
  • Added Incoming call Catch event, FpseCE pause and minimize when incoming call.