Has anyone seen any difference with the special fixes??? Also, getting FF7 to work better with "adjust framebuffer access"?
I haven't done too much testing but here's what I've seen:
- FF8 - "Direct frame buffer access" - this did fix the slowdown I had with the opening video (initial video / credits, prior to new game / load game screen). It was 30 fps for me. With this - 60. But ... but it also broke the video such that I only had a black screen. boo. Previously (see page 12 of the FF8 game specific thread) I did a bunch of testing of the opengl plugin on my laptop and compared it to my phone. I remember having this same issue on my laptop, but I don't know what I did to fix it.
- FF9 - "G4 polygon cache" - very very sadyly, I didn't see any difference. I wasn't sure what to look for though. I would need to go back through the release notes to get more info on what it does. I know there's a yellow tirangle over the characters heads, but i saw no difference with it. I thought it would have something to do with the battle swirl, but ... maybe it will work for someone else...
- [u]FF7 - "adjust framebuffer access" - does nothing for me. going back through the FF7 game specific thread, it looks like it doesn't work for others either.
that's really all I've tested so far. I encourage others to post their results as well!
update - I read that ff9 had an issue with "polygons which were drawn on top of mdecs looked upsidedown ... fixed by enabling mask bit". Well, I tried that - and BAM - back to the 11.30 problems - slow as crap with various graphic distortions (colored lines around texte boxes / other). I don't remember mask bit doing that before. It turned the triangle in battles while (which I don't think it's supposed to do) and finally .... the G4 polygon fix didn't help. So ... i don't know what to think. If the mask bit did all that before, then ... this tells me nothing. If it didn't do all that before, then this is an issue I think with schtrucks wrapper he's using now.