Fpse for Android Feature Requests

Q8-V08
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Re: Fpse for Android Feature Requests

Postby Q8-V08 » Thu Mar 26, 2015 6:22 am

Give file browsers / explorers the option to open
.cue,.bin,
.iso,
ccd,.img,
.mdf,.mds
with fpse, like mupen64ae does in es file explorer for .n64,.z64,.v64 by setting
the launch by default app setting / file association.

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schtruck
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Re: Fpse for Android Feature Requests

Postby schtruck » Thu Mar 26, 2015 1:06 pm

ok Added .

Q8-V08
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Re: Fpse for Android Feature Requests

Postby Q8-V08 » Tue Mar 31, 2015 3:55 pm

thanks, can you also add cifs support too,
currently I have a smb share mounted as mnt/cifs/volume(sda1) with cifsmanager but fpse is only able to
see the internal storage not root.

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schtruck
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Re: Fpse for Android Feature Requests

Postby schtruck » Tue Mar 31, 2015 4:44 pm

if your device is rooted you can manually change default directory to this path from the shared preferences xml file of FPse app.

PedroHLC
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Re: Fpse for Android Feature Requests

Postby PedroHLC » Tue Mar 31, 2015 7:20 pm

I did a fast search on forum, and didn't see these requests:

1- Chromecast support (like Snes9X EX+, which is free, where I'm allowed to see game on TV and only gamepad on phone)
2- Option to lock game in `Global Settings`. I dont't even want to be able to change them, for selected games settings would always be exactly like the global one.
3- Someone suggested Custom Resolutions, I wish to be able to set OpenGL Internal Resolution, as well as custom anti-aliasing settings, custom shaders/filter.
4- Special button for minimizing Fpse, another one for overlay the game with a txt file viewer (so I can see a walkthrough...or maybe android embed web viewer).
5- Automatically update plugins after Fpse updates (does Android allows this??)
6- FPSe for Android is already full of perfect working features, but the OpenGL plugin seems to always show at least one glitch, doesn't matter how much I change settings, wish it was open source, proprietary but still open source :mrgreen:

From all those, the only one I consider essential is item #1.

Also, congratulations for this fantastic app.

Q8-V08
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Re: Fpse for Android Feature Requests

Postby Q8-V08 » Wed Apr 01, 2015 1:30 pm

schtruck wrote:if your device is rooted you can manually change default directory to this path from the shared preferences xml file of FPse app.


Perfect, thanks! being able to store and play games on my network drive is great :D

data/data/com.emulator.fpse/shared_prefs/com.emulator.fpse.xml

<string name="com.emulator.fpse.oldpath"> </string>

www.shariqkhan99
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Re: RE: Fpse for Android Feature Requests

Postby www.shariqkhan99 » Wed Jun 24, 2015 8:33 pm

Phaedrus Nine wrote:You can post any feature request you have here, it will be listed below.

Here are the rules:

1. You may only request a feature once.
2. If a feature has been requested already, and noted, you may not request it again.
3. This is the ONLY place you can request a feature. Deviation from this will get you a warning, and a subsequent temporary ban.


Requests:

Network Multiplayer
Analogue Support for Xperia Play
Resolution options
In-app bug reporting system, to help with development
On-screen Multi-keys (binding more than one key operation to 1 button overlay)
Sticky Keys (A key will stay down when pressed and released, until pressed again)
Analogue Support for Sixasis
Advanced G-sensor controls (e.g. to be able to bind every button to different tilt directions)



/URL]

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ms3980050
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Re: Fpse for Android Feature Requests

Postby ms3980050 » Fri Jun 26, 2015 1:14 pm

Manpreet

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Re: Fpse for Android Feature Requests

Postby ms3980050 » Fri Jun 26, 2015 1:16 pm

Ms3980050


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Re: Fpse for Android Feature Requests

Postby ms3980050 » Fri Jun 26, 2015 1:16 pm

Mani


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