Yep, Schtruck is French.
But IMO, it's not the reason. I mean, for fpseCE he had implemented an automatic frame limiter to limit the game to 50fps for PAL or 60 fps for NTSC automatically.
For Fpse for Android, there's no framelimiter, just a max level of 50 for frameskipping, I think it's slightly different from a real limiter, it will skip frames until the game is not 50 fps, but it seems in your case, it just sees there's no need to skip frames, ok, but doesn't limit them.
Did he forget, or thought it was not usefull to implement the frame limiter? Or is there another reason why he didn't port this option to Android? I don't know....