N64oid News

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Tue Nov 15, 2011 10:04 pm

If you look at the (uncomplete, not every game was tested and reported I guess^^) they have on the N64oid forum, you'll see it's not so bad already
http://n64oid.forumotion.com/t3-compati ... der-sticky

The fact is that the N64 had less "big exciting" games than the PSX, so all of us want to play the same ones, including the 3 unworking (yet) ones you've quoted above.

But many games were made compatible, release after release.

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Re: N64oid News

Postby Tinman » Tue Nov 15, 2011 10:28 pm

Im very impressed with the major comeback of updates and functions, Yongh has really been working hard.

I hope he fixes the problems though with Conkers bad fur day, I cant seem to get past the pitch fork boss in the barn because he disapears when the fight starts and the hay blobs disapear as well, so you cant fight him, anyone else having this, or know of a solution?

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Re: N64oid News

Postby gaialili » Thu Nov 17, 2011 4:44 pm

Same thing for me and no solution unfortunately.

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Sun Nov 27, 2011 8:09 pm

News in

Todays beta made a few fixes.

007 goldeneye
We made a depth fix. So objects behind front objects aint visible no more

007 world is not enough
007 arm is completely visable

Plus hires crash bug fixed on some hires packs.

Catch ya later..
Galaxy note 4- SN N910F

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Re: N64oid News

Postby crwys » Mon Nov 28, 2011 9:18 am

Thanks. Its been quiet lately.
Is it possible these bug fixes will help other games too?

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Mon Nov 28, 2011 9:49 pm

crualfoxhound wrote:News in
Plus hires crash bug fixed on some hires packs.

Nice, I had crashes with some !

No news for Rogue Squadron? I suppose this game must be a real pain to get compatible!

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Tue Nov 29, 2011 5:37 pm

Update ready on slideme for n64oid.

It includes all the fixes i said in my last post
And optimize fog emulation
For some devices. Like my galaxy note.
Its a mali400 gpu so if i remember correctly
The Samsung galaxy s2 had bad fog emulation aswell.
So it should correct that device aswell.

Catch ya later.
Galaxy note 4- SN N910F

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Fri Dec 09, 2011 3:19 pm

Had some feedback off the sixaxes app developer.

He be making the API for analog sticks on ps3 pads
So n64oid can implement them.
We should have it sorted in a month if everything goes well for the dev.

Catch ya later..
Galaxy note 4- SN N910F

crwys
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Re: N64oid News

Postby crwys » Sat Dec 10, 2011 12:50 am

crualfoxhound wrote:Had some feedback off the sixaxes app developer.

He be making the API for analog sticks on ps3 pads
So n64oid can implement them.
We should have it sorted in a month if everything goes well for the dev.

Catch ya later..


That is some pretty good news. So does this mean we can use 2 wiimotes and 2 ps3 controllers if it is implemented?
Also do you know when/if Yongzh will start working on game compatibility. Getting certain games to work and improve speed and fix bugs?

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Re: N64oid News

Postby PhayzR » Tue Dec 20, 2011 5:20 pm

Is there any update on the Zelda M.M. issues with a game-breaking black screen? On my Galaxy S2, i load a gamestate in day 2, stand there for 5-10 seconds, and i get a black screen that I cant get around by adjusting any settings. This is in N64oid 2.4.3, btw.

Anyone else seen this, or know of any resolutions?


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