bluezeak wrote:FF7 OpenGL Review
(see my signature for a link to my main opengl post)
First, the settings I recommend:
- offscreen drawing - required
- alpha multipass - mostly required
- advanced blending - optional
- adjust framebuffer access - recommend on - see notes below.
- mask bit - recommened off
- 32-bits - recommended to use if having gfx issues (garbage / artifacts)
did you see my post above about opengl? these are the settings you should have and not have for opengl. I made that post to try to help people so they would not need to spend hours messing with the settings.
Many people have said that they have issues, but I don't know if anyone said they had issues with the opening move. One thing that is known to cause problems is the direct frambuffer access - this will make the movie play, but have nothing on screen (black).
People that have said they have issues with opengl can sometimes fix them with chainfire3d.
that requres root, and your device must be supported. see my opengl thread (see link in my signature).
if your hardware will not support the opengl plugin, FF7 will not work in opengl for you.
The software mode, or softGPU (the default mode of fpse) is much more compatible, and runs faster.
DO NOT RELY ON SAVE STATES!!!!!
even if you use them, be sure to save your game using the in game save points which save to memory card.
This game requires 'spusync' in sound menu. the 'enhanced sound' can help - though I didn't see much difference.
Sounggi - you must also have the 'force monocore' NOT checked. That's ok. But some people have had the game lock up or have very weird sound issues. checking this option can fix that, but will make game runs slower. You will propbably need to uncheck 'filtering' - this will increase game speed a lot and make game paly at max speed.