Fpse for Android Discussion/Feedback

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sun Mar 06, 2011 9:43 am

If the blitting code goes well for neon.

Schtruck said we could get a update this evening
But the colour fix is completed.

Bye...
Galaxy note 4- SN N910F

uwndrd
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Re: Fpse for Android Discussion/Feedback

Postby uwndrd » Sun Mar 06, 2011 10:46 am

Kierek wrote:I just found out, that Harry Potter games works well while in HLE mode! I wonder... why?

For me, in HLE only HP1 is working OK (or at least i didn't played long enough to find a unplayable part), HP2 stucks after collecting pipes with chest in the first house even with HLE.

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Sun Mar 06, 2011 12:01 pm

NEON INSTRUCTIONS --> he is really amazing !
Maybe Tekken III will be have 50 fps at present.

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Ti3noU
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Re: Fpse for Android Discussion/Feedback

Postby Ti3noU » Sun Mar 06, 2011 12:11 pm

Yeah great news !
Snapdragons should love it :D

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Sun Mar 06, 2011 12:29 pm

Thank you so much for the info with red/blue fix. :) Can't wait to play Rayman in correct color scheme.

Can someone please explain what NEON INSTRUCTIONS is?

Edit: Wikipedia
http://en.wikipedia.org/wiki/ARM_architecture#Advanced_SIMD_.28NEON.29


Still don't know exactly what it is, or how much performance improvement it will deliver for certain tasks, anyone? :D

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Sun Mar 06, 2011 12:55 pm

NEON

The Advanced SIMD extension, marketed as NEON technology, is a combined 64- and 128-bit single instruction multiple data (SIMD) instruction set that provides standardized acceleration for media and signal processing applications. NEON can execute MP3 audio decoding on CPUs running at 10 MHz and can run the GSM AMR (Adaptive Multi-Rate) speech codec at no more than 13 MHz. It features a comprehensive instruction set, separate register files and independent execution hardware. NEON supports 8-, 16-, 32- and 64-bit integer and single-precision (32-bit) floating-point data and operates in SIMD operations for handling audio and video processing as well as graphics and gaming processing. In NEON, the SIMD supports up to 16 operations at the same time. The NEON hardware shares the same floating-point registers as used in VFP

crow1994
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Re: Fpse for Android Discussion/Feedback

Postby crow1994 » Sun Mar 06, 2011 1:59 pm

And what about ARM6? Will we have got a speedup in future updates?

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Sun Mar 06, 2011 2:02 pm

Yes when will be OGL support .

gaialili
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Re: Fpse for Android Discussion/Feedback

Postby gaialili » Sun Mar 06, 2011 5:58 pm

crualfoxhound wrote:If the blitting code goes well for neon.

Schtruck said we could get a update this evening
But the colour fix is completed.

Bye...


:shock: mine are always reversed. I am yet to date. The last is the 0.10.13 no ?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sun Mar 06, 2011 6:19 pm

About open gl, still no result,
Plugins work,there no swapbuffer
So schtruck haven't seen the results visually
He know it works cos he can read the open gl back buffer.
So rendering is well done.

Schtruck said expect something with open gl
Within a week.

Cya...
Galaxy note 4- SN N910F


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