Fpse for Android Discussion/Feedback

Laska
Member
Posts: 66
Joined: Sat Dec 20, 2014 12:24 pm
Primary Device: Motorola XT894
Operating System: Jelly Bean 4.1.2
ROM: Stock (debloated)

Re: Fpse for Android Discussion/Feedback

Postby Laska » Wed Apr 13, 2016 10:22 am

schtruck wrote:I saw your message . On what device you have such pb?

To fix a bug i need to be able to reproduce it.

Thanks


I still have Motorola XT894. What is realy strange that on the second and next laps gameplay is super smooth...
Have you tried The X-Files game?

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 13, 2016 1:15 pm

@Gitech

Maybe you re right. It could be related to loading process. As Cdrom access is threaded there is perhaps conflict in terms of thread priority. Let me check.

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 13, 2016 3:36 pm

Good find .

It seems cdrom threaded is causing a bottleneck.

Laska
Member
Posts: 66
Joined: Sat Dec 20, 2014 12:24 pm
Primary Device: Motorola XT894
Operating System: Jelly Bean 4.1.2
ROM: Stock (debloated)

Re: Fpse for Android Discussion/Feedback

Postby Laska » Wed Apr 13, 2016 9:17 pm

schtruck wrote:Good find .

It seems cdrom threaded is causing a bottleneck.


That's awesome! Thank you! :)

GITech
Member
Posts: 71
Joined: Wed Jun 08, 2011 1:08 pm
Primary Device: HTC ONE Max
Operating System: STOCK
ROM: STOCK

Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Apr 14, 2016 3:03 pm

Awesome schtruck!

I use the HTC ONE Max, sprint, stock, cleaned (constantly) with no cell service.

I've modded it for the processors to have direct contact with the aluminum backplate via heatsink compound. (Heat is never an issue)

Also, my games are compressed with the in app "save memory" tool, and are on the SD card. A Samsung EVO 64gb. (faster than the internal storage, as far as I can tell)

Can't wait to see FPSE return to it's full form and more!

Thanks for all your hard work!


PS: This may be the ultimate test for the loading bottleneck: In Grandia, notice how during the new game opening cutscene, after the "Grandia" logo fades to black, the game now bogs right down as all the textures for the town in the city flyover load in AFTER the screen fades back in for the scene. The correct behavior is that all the textures/assets should load BEFORE the screen fades back in. (HINT) turn off frame limiter and use frame skipping to get through the beginning of the opening cinematic and make a save state just before the big grandia logo fades out for the transition to the "city flyover". This will save you time getting to where the issue is most *visually* and audibly apparent. ;)

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 15, 2016 10:16 pm

Ok after some hours of tunning i'm preparing a new Beta version with such changes:

- tunned Multi threading on Arm and X86 processors to get the best result (faster)
- improved highly timing, it's now for another time smoother , animation as well as sound!
- Fixed game emulation for Motor Toon Grand Prix and Lego Racer, and surely more.


i will push this beta version tomorow.

henrea4
Junior Member
Posts: 13
Joined: Thu May 28, 2015 1:12 pm
Primary Device: Infocus m810
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby henrea4 » Sun Apr 17, 2016 11:39 am

Soft gpu rendering modes are buggy. I'll go load up a game, pull up the menu, go to settings, change the video options (like disabling screen filtering or enabling enhanced rendering), shaders or whatever from the advanced menu, then when I try to return to gameplay, the app will crash. This happens in all of the software modes.

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Apr 18, 2016 12:58 pm

I just pushed a new beta version with somes interresting fixes and optimization.


FPse 0.11.178:
- Fixed CPU emulation, Lego Racer and Motor Toon Grand Prix works very well now, and surely more games
- Improved multi threading highly to get faster and smoother emulation
- Optimized OpenGL plugin speed
- Improved OpenGL HD GLboost and Texture High Resolution options to be dynamicly applied after change


FPse is another time faster and smoother than never before

Optimization applied on opengl High definition are really great and changing in live options like Texture Hd and GLboost let you evaluate quickly what is the best option to which game

For example if you have an Exynos processor settings GLboost to disable is recommend for game like Driver, but if you play to Tekken3 it’s recommended to set GLboost to high.

The fix on game Motor Toon Racing and Lego Racer is awaited for longtime now

It surely fix some other problems

thanks for your feedback.

henrea4
Junior Member
Posts: 13
Joined: Thu May 28, 2015 1:12 pm
Primary Device: Infocus m810
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby henrea4 » Wed Apr 20, 2016 4:10 pm

... Is this just a problem on my end or does T3 with opengl look like this for everybody?
Attachments
Screenshot_2016-04-20-12-06-31.png
Screenshot_2016-04-20-12-06-31.png (475.87 KiB) Viewed 2379 times

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Apr 25, 2016 9:43 pm

this Problem exist on all GPU except PowerVR, a trick could help. i should add support for it soon.

For now somes news about current beta version which has progressed very well:

FPse 0.11.178 changes:

- Fixed CPU emulation, Lego Racer and Motor Toon Grand Prix works very well now, and surely more games
- Fixed Timer bug on ARM, B.A.D music intro is working great, NFS III too and surely more
- Improved multi threading highly to get faster and smoother emulation
- Optimized OpenGL plugin speed
- Improved OpenGL HD GLboost and Texture High Resolution options to be dynamicly applied after change

the good news is this fix on Timer emulation for ARM which make the famous B.A.D music intro working like a charm like many other games which works very smooth , IE: NFS III hot pursuit is now very good.

Stay tunned, this version will be pushed to market tomorow.


Return to “News”

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests