Fpse for Android Discussion/Feedback

Q8-V08
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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Tue May 12, 2015 11:16 am

I thought it was extremely slow too, I mean I have a usb 3.0 drive connected to my router which has a usb 2.0 port but I exspecting more like 15-18MB/s over my LAN with it.
Can it be used with smb or ftp? or would I have to mount it as nfs under windows?
my smb and ftp both require username + password also.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue May 12, 2015 2:08 pm

nfsv3 & v4 are the fastest sharing solution today.

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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Tue May 12, 2015 6:12 pm

How do you mount it?, I couldn't find any clients on the app store other than mount manager which doesn't come with any instructions, I tried mounting it in terminal explorer but it says "(" and ")" are invalid suffixs, unfortunely I can't change these as it what the router defaults too.

mount -t nfs4 192.168.0.1/volume(sda1) mnt/nfs/volume(sda1)

do I need to set the filesystem it's coming from also?, I have ext4, fat32 and ntfs partitions on the drive,
volume(sda1)=ntfs and volume(sda2)=fat32,

It also mounts under ftp using a different ip address

NTFS
ftp://admin:@192.168.1.64/volume/
ftp://admin:@192.168.1.64/volume(SuperUser)/

FAT32
ftp://admin:@192.168.1.64/volume2/
ftp://admin:@192.168.1.64/volume2(SuperUser)/

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed May 13, 2015 8:02 am

Ha!!! but FPse support fully NFS, no need to be rooted or to change anything , everything is handled by FPse.

you just go to MISC / Path then "Add NFS Shared path", FPse will discover all NFS server then you choose one and then all share and it will tell you how many supposed ISO files it found.

for now you just go back then Choose Load ISO, and you'll see into the FPse file explorer another Path named NFSshare, just click on it and you'll see all supposed ISOS. CLick on it and that all. very easy

now i'm just adding the automatic NFSsharing access when starting FPse, to let him connecting automatically if previous NFSshared path is found. and i'll add support for Autoscanning.

and everything will be ready for a Beta

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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Wed May 13, 2015 10:00 am

So it uses something like uPnP to detect it?, I'm just curious as to how it would find it on mine since smb and ftp run different ports to nfs, that's why I asked if i'd need to virtually mount it as a nfs server under windows for any client to see it as my router only supports smb, ftp and mediashare, I'm guessing nfs is a more linux friendly affair yet has next to no support from hardware manufacturers.

http://technonstop.com/tutorial-setup-n ... er-windows
https://support.microsoft.com/en-us/kb/324089

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri May 15, 2015 10:12 pm

on windows 2008 there is a native nfs service, on windows 8 you need to get a tool like free nfs or hanawin nfs server.

NFS support is mostly finished, FPse keep configuration and discover now very well games on nfs server. it support for now .iso .bin .cue .pbp .mdf, i'll add .Z and .ZNX then will add the compressed format support. for these last FPse will in fact copy to local storage the compressed file then will run smart uncompress process.

i have enhanced highly support of Disc with audio tracks ripped, FPse know all disc with audio tracks and if cue file is not available or audio tracks has no informations, FPse emulate empty audio tracks which avoid any freeze.

i hope to finish something for tomorow for beta testers. actually it works like a charm already.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat May 16, 2015 9:29 pm

Ok finished beta and pushed to beta testers!

FPse 0.11.167:
- Added very smart .zip .rar .7z .ecm and .ape uncompressing feature
Just load those archives directly from FPse from Load ISO menu
- Added support for x86 cpu's, much more faster now (IE Nexus Player)
- Added NFS client support, you can load games directly from any NFS server
- Improved ripped iso support, by emulating missing audio tracks
- Added .zip .rar .7z .ecm and .ape to file browsers autoloading support
FPse detect , uncompress and load the game or just uncompress if no game found
- Auto-creation of .cue file if it does not exist into archive file

NFS support is a huge works, if you have the possibility try it, it's very impressive. FPse handle ISO formats directly from any NFS server very easyly and smartly. just go to MISC/Path and add search for the NFS server and Shared Path. then Go back to Load ISO and see. when you restart FPse scanning will be done into device and NFS to print the new game stored into the NFS server.
FPse can load game directy and if you have compressed ISO it will copy it to your device, and will uncompress it automatically. can you imagine all you PSone games stored into a NAS...
FPse will handle better now ripped games that have initially audio tracks. it has now a database of 500 known disc that have audio tracks and emulated them very well with silent to avoid any freeze.

you have two good NFS server to install into a windows machine, it's FreeNFS which is free, and HANEwin NFS server which has 30 day trial.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri May 22, 2015 11:21 pm

ok new beta is mostly finished, i have improved a lot of storage scanning, it works very fast now even on NFS sharing

i have optimized highly code generated for X86, FPse is now very fast on intel cpu, and OpenGL is incredible fast and smooth

fixed many bugs too.

stay tunned i post a last beta before release.

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Re: Fpse for Android Discussion/Feedback

Postby lesterilasin » Sun May 24, 2015 9:44 am

Sir/s, i'm kinda new to this. The thing is I just purchased FPSE 0.11.166 at the Google Playstore and tried to play Legend of Legaia. Problem is when I play using OpenGL HD, battle is super laggy. Can anyone help me with the settings please? I really want to play this on HD :(((((

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Sun May 24, 2015 10:45 am

lesterilasin wrote:Sir/s, i'm kinda new to this. The thing is I just purchased FPSE 0.11.166 at the Google Playstore and tried to play Legend of Legaia. Problem is when I play using OpenGL HD, battle is super laggy. Can anyone help me with the settings please? I really want to play this on HD :(((((


Try in video settings check two options: Frameski and Framelimitter.


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