Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 26, 2015 9:02 pm

ok look like feedback is good.

i have in the meantime fixed the cheat codes support. Now all cheat will works! and Fpse read the file more smartly, so it is less sensitive to syntax.

i'm improving multi threading too. As there is now more than 10 000 different Android devices, the behavior is different mainly regarding the version of Android. so i m seeking the best configuration for threads regarding each version...

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 31, 2015 12:44 pm

Stay tunned guys. Today is the release day for FPse 0.11.169.

Sound and video are now so good.

Cheats codes works as never and now you have 14 slots for fast saves

Next for shield console you can activate onscreen buttons if necessary.

For opengl glboost is fixed . On my note4 tekken 3 is full speed by setting glboost to high.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 31, 2015 4:52 pm

OK guys FPse 0.11.169 is now available to Market!

Here is a list of changes but as you understand many fixes aren't listed:

- Improved highly audio emulation, like a true PSone now
- improved Speed, in soft mode and opengl mode
- Improved cheat codes support
- Added support for many new languages
- Added High Texture quality option for Opengl (Rendering is much better in OGL, but take more GPU bandwidth )
- Fixed Android M support
- Fixed audio playing from bios menu
- Fixed Help and Strings in all supported languages
- Fixed onscreen left stick behavior

thanks for your feedback guys!

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Mon Aug 31, 2015 7:08 pm

schtruck wrote:OK guys FPse 0.11.169 is now available to Market!

Here is a list of changes but as you understand many fixes aren't listed:

- Improved highly audio emulation, like a true PSone now
- improved Speed, in soft mode and opengl mode
- Improved cheat codes support
- Added support for many new languages
- Added High Texture quality option for Opengl (Rendering is much better in OGL, but take more GPU bandwidth )
- Fixed Android M support
- Fixed audio playing from bios menu
- Fixed Help and Strings in all supported languages
- Fixed onscreen left stick behavior

thanks for your feedback guys!


FPSe still opens different kinds of files as a default... :(

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 31, 2015 9:08 pm

you right, i must fix this bug.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Sep 04, 2015 9:08 pm

ok regarding the new market version we have very good feedback. but some users look like to have crash when loading games or randomly.

we found the bug and we'll release a quick update tomorow, if you wait for another fix it's time to request!

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Sep 06, 2015 9:28 pm

Ok i'm preparing the new version of FPse,

FPse 0.11.170:

- Fixed reported bugs
- Fixed sound clicks in opengl modes
- Fixed OpenGl advanced plugin and improved highly its speed
- Fixed Moga controllers support


So this version is mainly full of fixed but much more as you can see.

the new OpenGL advanced plugin is extremely fast and compatibility is very good too.

Globally it's much improved.

stay tunned.

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Re: Fpse for Android Discussion/Feedback

Postby P.A » Mon Sep 07, 2015 3:01 am

same version number? will i see update or i should delete and update manually? if users will not see update i think it is not good idea, as it will ruin reputation of the version on the various android apps discussions forums in the Internet by people who have downloaded older versions with old bugs.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Sep 07, 2015 6:21 am

Sorry in fact it's now pushed to Market as it fix a crash problem with some devices:

So it's FPse 0.11.170 (mistake inside fpse it's 171)

Btw we have very good feedbacks.

Only one think! it look like OpenGL advanced does not works on very old devices. especially those with 512mb of RAM. but for the Rest it's better than previous version

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Mon Sep 07, 2015 7:59 am

schtruck wrote:Ok i'm preparing the new version of FPse,

FPse 0.11.170:

- Fixed reported bugs
- Fixed sound clicks in opengl modes
- Fixed OpenGl advanced plugin and improved highly its speed
- Fixed Moga controllers support


So this version is mainly full of fixed but much more as you can see.

Thank you very much! Works excellent! :)
the new OpenGL advanced plugin is extremely fast and compatibility is very good too.

Globally it's much improved.

stay tunned.


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