Fpse for Android Discussion/Feedback

Laska
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Re: Fpse for Android Discussion/Feedback

Postby Laska » Wed Dec 24, 2014 7:33 am

schtruck wrote:ok i have implemented hw button for fast forward and i have worked on audio , it's much improved, audio tracks and streaming have now no more click. it's perfect.

stay tunned. i 'm going to release the new version shortly


Thank you very much!!!
Have a nice holiday!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Dec 25, 2014 3:38 pm

Merry Christmas and Happy new Year 2015 to everybody!

For you i just pushed the new version:

FPse 0.11.160
- Added Force resolution from MISC/video menu, 6 levels which will use less cpu usage
Very usefull to lower the fillrate, give good boost on many devices.
- Updated Russian Language (thanks to Alexey).
- Added preliminary support for VR Glasses (Occulus, Cardboard, etc....)
Go to Misc and video then VR glasses to switch on this mode, only soft video for now
- improved audio plugin and audio track playing
- Added 'Fast cdrom read' from system menu to avoid noises in somes games


About Resolution, i have good results on any devices, and it can be used to boost soft modes as well as opengl mode.
on my Xperia Play i got very good results in soft mode by reducing resolution to 640x360 and i got very good results in OpenGL too. Many device will run FPse much faster byt reducing Resolution to 720P without seeing real difference graphically.

About Preliminary VR glasses support i was able to test on somes VR Glasses and FPse give the best result by using SOFT HD mode. i have played Crash Bandicoot 3, and there is a good feeling of being into the game. The Bridge Level is a very good example.

About Audio improvement, i got much better sound now, and Audio track playing is now perfect, no more click in sound.
the Fast Cdrom read option is for somes games like Rockman X 5 Pal version which still have somes noise in music, with this option no more problem. But do not set it option as default for all game because it can cause somes desync with video.

I found a really cool tool for Samsung devices:

https://play.google.com/store/apps/deta ... s&hl=fr_FR

this one let you disable the Samsung Dynamic voltage and frequency scaling system, but the Original CPU is still existing.

Why disabling? because the Samsung Rules are too agressive, for example my Note 4 start to slowdown after about 5 minutes of Gameplay but with this tool i can play 2 hours without any slowdown. even in OpenGL Fpse is alway fast.
My phone never get hot and my battery drain normaly, it's not accelerated.

you should try it if your device is rooted.

Laska
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Re: Fpse for Android Discussion/Feedback

Postby Laska » Thu Dec 25, 2014 5:34 pm

I can't manage to map any of phisical key to a fast forward... :(

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Dec 25, 2014 6:49 pm

Yes you can from assign key menu from gamepad menu

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Re: Fpse for Android Discussion/Feedback

Postby oleyansen » Thu Dec 25, 2014 6:57 pm

Laska wrote:I can't manage to map any of phisical key to a fast forward... :(


Try this:
"Settings" - "Gamepad" - "Buttons mapping" - "Assign Hw keys for Pad x" - "Fast Forward"

Merry Christmas, everybody! :)

Laska
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Re: Fpse for Android Discussion/Feedback

Postby Laska » Thu Dec 25, 2014 7:28 pm

oleyansen wrote:
Laska wrote:I can't manage to map any of phisical key to a fast forward... :(


Try this:
"Settings" - "Gamepad" - "Buttons mapping" - "Assign Hw keys for Pad x" - "Fast Forward"

Merry Christmas, everybody! :)


Please excuse me, everything working just perfect. I've turned on "Native pad support" by mistake and it was causin' problem. Once again thank you!

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Re: Fpse for Android Discussion/Feedback

Postby Elwood » Thu Dec 25, 2014 10:15 pm

Hello, it's me again.
Just tried the new version on my new LG g3 (lollipop 5.0).
It is a proper mess. The force resolution does not work, the screen is scaled wrong, can't see most of the actual game. Tried several resolutions, no good. The game was thps2.
Speed was worse than without forcing resolution. As for the audio, could not tell, since the speed never reached 100%.
And congratulations on yet another "useful" feature, the VR rendering. Dude, why don't you make a poll next time and ask users what they want... And that is from a guy who owns a Dive HMD.
I will try the new version on my Xperia play tomorrow. Hope it goes better.
I think you need to put my on your tester list;). Btw do you have any active testers?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Dec 25, 2014 10:48 pm

Can you send screenshot of the scaling problem.

VR support has been requested many times and force resolution too. And it s really funny. I didn t want to believe it but finally it s a really cool feature

About no speedup with resolution change on your g3 you tried in which video mode?

I m asking this coz lg g3 is well a qualcomm s801 no?

And all my test on qualcomm proc gave good speedup.

Btw we are working on the new opengl plugin and once finished everything will be much faster...

I plan to add a new soft plugin much faster too.

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Re: Fpse for Android Discussion/Feedback

Postby DragonDragon » Sun Dec 28, 2014 12:37 pm

schtruck wrote:Can you send screenshot of the scaling problem.

VR support has been requested many times and force resolution too. And it s really funny. I didn t want to believe it but finally it s a really cool feature

About no speedup with resolution change on your g3 you tried in which video mode?

I m asking this coz lg g3 is well a qualcomm s801 no?

And all my test on qualcomm proc gave good speedup.

Btw we are working on the new opengl plugin and once finished everything will be much faster...

I plan to add a new soft plugin much faster too.

Hello if you are optimizing Soft HD plugin could you please add support for internal resolutions higher than only 4x ? Give us at least x8 or more. Merely 4x is too low for me but I would love to be able to use Soft HD at higher resolutions because it is far more accurate than the current OpenGL plugin, has shaders and the stereoscopic 3D. By the way what about GTE Accuracy is it still coming out ? I'm eagerly waiting for this feature.

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Re: Fpse for Android Discussion/Feedback

Postby deltashock » Mon Dec 29, 2014 10:13 am

Good Day,

I recently acquired this glitch,bug, error etc every time I tried the cheat function the app force closed. Tried the online search and even the local search for cheats, still forced closed. FPse v0.11.160

Image

This does not happened before switching to v5 Lollipop.

Running:
Samsung Galaxy S5
Rooted Stock ROM v5
Firmware: G900FXXU1BNL9


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