Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Feb 04, 2015 9:02 pm

ok just pushed the third beta version of FPse 0.11.162 to beta testers:

i have fixed the opengl plugin which work as never now! no more white texture problem.

and i have added automatic download for VR glasses movie theather scene image (i forgot to add it in previous beta).

thanks for your feedback guys.

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Re: Fpse for Android Discussion/Feedback

Postby Globox666 » Sun Feb 08, 2015 10:29 am

Hello

I have tried the VR glasses modes in the last beta with my Archos VR Glasses

Only the movie theater mode has correct 4/3 ratio, the big screen and inside the game modes are squished and do not take the entire screen vertically or horizontally, there are black stripes above / below and left / right.

The only VR mode in the previous version although a little bit squished, was better from my point of view.

EDIT : I have Galaxy Note 3 (1920 x 1080)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Feb 08, 2015 11:34 am

What note 3? qualcomm or exynos?

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Re: Fpse for Android Discussion/Feedback

Postby Globox666 » Mon Feb 09, 2015 7:59 pm

its a qualcomm

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Feb 09, 2015 9:14 pm

i pushed few minutes ago a new beta with somes otherq fixes. added No distortion mode for VR glasses that does really need it.


thanks for your feedback.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Feb 12, 2015 12:02 pm

I just pushed to new and the best version of FPse to the Market!

FPse 0.11.162 Beta:
- Fixed global timing, Tai fu is reworking and more surely
- Fixed the remote controller multiplayers feature
- Added lens distortion support for VRglasses mode!
- Added many VR glasses mode, including a movie theather scene!
- Improved stability and speed of OpenGL HD Video plugin
- Improved audio plugin speed
- Fixed audio plugin which caused randomly freeze when loading savestate

i made many fixes and usefull things, like a secure check to be sure the scan is finishing well, is not next time FPse will ask you to Scan only Directory where ps games are stored.
for the rest enjoy! all beta testers reported huge improvements!

FPse for android is today available on Android since 4 years!

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Re: Fpse for Android Discussion/Feedback

Postby IDSG » Fri Feb 13, 2015 12:19 pm

schtruck wrote:I just pushed to new and the best version of FPse to the Market!

FPse 0.11.162 Beta:
- Fixed global timing, Tai fu is reworking and more surely
- Fixed the remote controller multiplayers feature
- Added lens distortion support for VRglasses mode!
- Added many VR glasses mode, including a movie theather scene!
- Improved stability and speed of OpenGL HD Video plugin
- Improved audio plugin speed
- Fixed audio plugin which caused randomly freeze when loading savestate

i made many fixes and usefull things, like a secure check to be sure the scan is finishing well, is not next time FPse will ask you to Scan only Directory where ps games are stored.
for the rest enjoy! all beta testers reported huge improvements!

FPse for android is today available on Android since 4 years!



Hey schtruck, what's the difference between normal audio plugin and the fast one, how much faster can be?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 13, 2015 4:47 pm

normal audio plugin is taking about 20% of what fpse need and fast take about 10%

if you lower the latency to 60ms for example, you use more cpu for example.

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Re: Fpse for Android Discussion/Feedback

Postby iesvs » Fri Feb 13, 2015 6:17 pm

The VR Mode is looking better (headtracking would be awesome but that's obvious to everyone, I'm sure), but I'm still having that issue with the license check fail even after uninstalling/reinstalling multiple times. It's connected enough to pull in the plugins but fails the check every time :( I don't know if this is the correct thread to post this but it's the most active I've seen. Otherwise it's all from 2010 or so.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 13, 2015 10:59 pm

most of the time license problem is caused by google play store app cache bad content. so just start to clear datas of google play store app then start google play store and accept rules


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