schtruck wrote:as you can see such game has static backgound which is a simple 2D image uncompressed by the MDEC, and then 3D object (main character and monsters).
the wide screen trick is done on 3D objects only, if the background was polygons or sprites, the tricks would work perfectly.
For such it's much more difficult... MDEC is just decoding image into video memory at specific address..
this mean we should apply deformation on 2D image....
vlad-srb wrote:Thank you very much, of course it helps. Also, thank you very much for interest to help with improving FPse
FPse is great as it is and incomparable with any other emulator. And yet, it will improve more
schtruck wrote: FPse is now smooth as hell!!
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