Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 20, 2014 9:04 pm

Try to change sound latency. On xplay with android 2.3 if you want to reduce this you need to play with this feature.

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 9:17 pm

What do you think might be a good latency value for newer devices such as my HTC One Max?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 20, 2014 10:42 pm

About the release I just detected a problem with nvidia gpu . I fix it then will push new version of fpse to everybody.

Sound latency depend of the android version but of the device too.

I don t have a htc one max so can t say.

On my note 3 800. The default latency is very good

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 11:08 pm

I was hoping for insight on how much to change the number and if more or less might be desirable. A likely range?

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Re: Fpse for Android Discussion/Feedback

Postby NCxJorfapigo » Sun Jul 20, 2014 11:55 pm

On my XperiaPlay the default value is 9600... I can't tell if there's a diference if I turn that option on or off... but setting this value to 20,000 made the music sound with echo, and setting it below 500 didn't make a diference, other than it made FPSE crash...

Can't wait for the UPDATE! YAY!

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 11:58 pm

Mine is 7168...

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Re: Fpse for Android Discussion/Feedback

Postby NCxJorfapigo » Mon Jul 21, 2014 12:15 am

My tablet (Asus Transformer tf300) uses the same number...
Well, after some tries I don't really hear any difference between On and Off... and I noticed that not all games have the same ammount of lag, so maybe it's the rom/game itself, after all.... minor issue, it doesn't affect the gameplay or balance in any game...

But if you want to try, Castlevania SOTN was the game with the most sound lag, in my opinion...

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Jul 21, 2014 12:34 am

I just tried many different numbers from 1024 to 9600 and I heard no change other than the sound repeating/popping at higher values.

I just re-tried many games including SOTN and this delay in the sound does seem universal.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Jul 21, 2014 9:47 am

Latency (lag) is mostly unoticeable on my note 3. But it depend of the game.after it s mostly relative to sync problem with streaming.

I finally found the l2/r2 problem with some external pad which after somes times start to not works.

And I fixed the light bug with nvidoa and the new opengl.

I plan to propose many new special virtual buttons to make fpse user life better but perhaps not for the next version

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Jul 21, 2014 3:28 pm

Cool!


Any news on the "new" (re-occurring, hehe) Alpha Multipass bug?

I've compared Fpse's sound lag in real time with pcsxR while running the same game in both. It is always easiest to hear by just moving through any menu such as a start screen. Sound is definitely delayed. Can anything be done to address this?


BTW: The HTC One Max (I love this phone!) is basically the same as the normal HTC One and I think the One-S as well. I also think they might have the same version number = "M7". ...as in the newest versions are known as the "M8".

Thanks for everything and thank you for being you Schtruck! 8-)

I wish I could send you some more $$$! How?


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