Fpse for Android Discussion/Feedback

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vlad-srb
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Re: Fpse for Android Discussion/Feedback

Postby vlad-srb » Thu Jul 03, 2014 12:46 am

Jorfapigo wrote:Onscreen Remote controller fixed?

Also, I tried out the new OpenGL plugin and works really, REALLY fast (Xperia Play R800i)... So fast I can't play any game XD, and it won't let me set the framerate limit to 60 (or any digit, at all)
This is what happens...
Go to settings---misc---video---Framelimit level---select 60----press back (or circle)... goes back to the game, which still runs fast (Print FPS option says its running at "60FPS", and YES, Framelimiter and Special Frame limiter options are checked).

When I go back to the Framelimit level, AUTO is still selected, no matter how many times I try...
Graphics look gorgeous with OpenGL, and I'm amazed at how fast the game runs (specially considering what kind of device I'm using)... It's just that it runs so fast that is unplayable. Anyone else's experiencing this issue?

Greetings, from Mex!


@Schtruck
I dont have this problem, but another one, when i check framelimiter from main meny, Fpse crashes.

@Jorfapigo
try with special framelimiter, might work for you untill its fixed. its under video settings.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jul 03, 2014 9:39 pm

the new beta is ready, i will post it within somes hours.

Jorfapigo
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Re: Fpse for Android Discussion/Feedback

Postby Jorfapigo » Fri Jul 04, 2014 1:04 am

vlad-srb wrote:
Jorfapigo wrote:Onscreen Remote controller fixed?

Also, I tried out the new OpenGL plugin and works really, REALLY fast (Xperia Play R800i)... So fast I can't play any game XD, and it won't let me set the framerate limit to 60 (or any digit, at all)
This is what happens...
Go to settings---misc---video---Framelimit level---select 60----press back (or circle)... goes back to the game, which still runs fast (Print FPS option says its running at "60FPS", and YES, Framelimiter and Special Frame limiter options are checked).

When I go back to the Framelimit level, AUTO is still selected, no matter how many times I try...
Graphics look gorgeous with OpenGL, and I'm amazed at how fast the game runs (specially considering what kind of device I'm using)... It's just that it runs so fast that is unplayable. Anyone else's experiencing this issue?

Greetings, from Mex!


@Schtruck
I dont have this problem, but another one, when i check framelimiter from main meny, Fpse crashes.

@Jorfapigo
try with special framelimiter, might work for you untill its fixed. its under video settings.


Like I said, I tried with both (separately and together) and got the same result. Games run too fast...

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jul 04, 2014 3:25 am

Do you use frameskip similtaneously?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jul 04, 2014 7:25 am

Ok Pushed FPse 0.11.137 for Beta testers:

- Moved Experimental OpenGL plugin to normal plugin and new Experimental plugin another time much faster (not for GPU MALI-400)
- Fixed Remote controler feature
- Fixed Multi button mapping

Let me know please how it works ;-)

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Fri Jul 04, 2014 7:38 am

so you mean that the current experimental OGL (11.136) is now going to be the normal OGL and ther will be a new experimental one right? ^^

that's a good idea cuz in case that the new one doesnt work or something, we can switch to the current one ^-^

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vlad-srb
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Re: Fpse for Android Discussion/Feedback

Postby vlad-srb » Fri Jul 04, 2014 9:50 pm

Amazing. Its even faster than previous one.
SoulBlade now without any slowdowns. Even with screenrecorder on 60fps
Good job Schtruck.

Ive made a video, check it out.
p.s. sry for bad audio


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Re: Fpse for Android Discussion/Feedback

Postby helloworld » Sun Jul 06, 2014 4:16 pm

i have problems with a game on version 0.11.136.

sarugetchu (ntsc-j version of ape escape) gets this error message whenever i try to load the game.

Image

is there any way to fix this?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 06, 2014 11:02 pm

Try to switch gamepad type to analog and restart the game

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Re: Fpse for Android Discussion/Feedback

Postby helloworld » Sun Jul 06, 2014 11:13 pm

i tried analog and i still get the same error. this error is the anti piracy error but i only get this error with the fpse emulator.

i can get the game to work on a different emulator on my pc but not fpse on android. its strange because every other game plays fine but this is the only game i get this error for. is there a way to bypass the anti piracy check?


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