Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jul 17, 2014 2:54 am

It s perhaps a recompiler block size limit. There is a tunable option for this but to be sure it s the problem quick save before this happen and then switch to interpreter mode from system menu while game is loaded and restart the game to apply the change then once game start load the savestate. Does it still crash?

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Jul 17, 2014 6:06 pm

I am confident you are busy... 8-)

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jul 19, 2014 7:07 am

I know many people are waiting for the new version, but i decided to add a last feature many times requested. it's Special Virtual Buttons, For now 4 buttons, Fast Forward, Quick Save, QUick Load and Menu. they are smaller than other buttons and can be moved anywhere.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jul 19, 2014 9:43 am

ok pushed the new beta with this new cool feature:

the possibility to draw new virtual buttons, Fast Fowarding, QUick Load, QUick Save and Menu, all these buttons can be set from misc/controller menu.

thanks for your feedback and suggestions

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sat Jul 19, 2014 4:23 pm

I haven't received the new beta schtruck. ;)

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 2:45 am

Got it!

How do I force Fpse to update the OGL plugin while keeping my memcards (and settings?)?

Is their an update to the OGL plugin? So far, I haven't seen any changes since my big post on the previous page in both the GFX and the L/R issue with the moga pro power.

:)

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Re: Fpse for Android Discussion/Feedback

Postby mikian » Sun Jul 20, 2014 2:57 am

schtruck wrote:ok pushed the new beta with this new cool feature:

the possibility to draw new virtual buttons, Fast Fowarding, QUick Load, QUick Save and Menu, all these buttons can be set from misc/controller menu.

thanks for your feedback and suggestions


plz release it to the public :( , it has been like close to one month without an update, the people also wants to test the new version ^-^ ~

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 3:28 am

I agree...

Don't forget about the new GTE widescreen hack! It's true/un-stretched 16:9 and it's great! ;)

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Re: Fpse for Android Discussion/Feedback

Postby NCxJorfapigo » Sun Jul 20, 2014 3:46 am

I also agree. All these features sound gorgeous, amazing... Like its going to be the most radical update in fpse history... And all I can do is sit here and wait....

EDIT:
I finally got some time to make this video... This is a little issue I've found while using the OGL options in my Xperia PLAY... both Normal or experimental...
Latest public release... this was not made using beta...

https://www.youtube.com/watch?v=OWZxOesAQN4

I hope that you find it useful...

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Jul 20, 2014 3:13 pm

But I should reiterate the Alpha Multipass bug was not present before the new beta(s)

And, one more bug report to mention.. the sound is behind the game(s). It seems like a half second or so that the sound lags behind what is happening on screen.

Is this known?

Edit: I've tested the new "Draw Special Button" option under Misc/Controllers menu, and all works well. Nice!

Now I have a new feature request: Can you make the new Widescreen mode a "special button"? It would work great in games like Chrono Cross and other mixed 2D/3D games like FF7/etc.. Then you could quickly switch between Stretch mode for 2D parts and Widescreen for the 3D parts such as battles! :D

Oh, Edit again: Can these new Special Buttons be mapped to hardware buttons and/or gamepads like the Moga power series? ;)
Last edited by GITech on Mon Jul 21, 2014 2:59 pm, edited 2 times in total.


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