Fpse for Android News

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pauloslash
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Re: Fpse for Android Discussion/Feedback

Postby pauloslash » Thu Dec 26, 2013 4:42 am

Some novelty about the problem with touch and buttons locked out?
Image

Idiotekque
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Re: Fpse for Android Discussion/Feedback

Postby Idiotekque » Sat Dec 28, 2013 10:10 am

I'm fairly new to using FPSE and I was wondering if I could get any tips...

I've got a Galaxy S3 all updated to current everything (got it a month or so ago). So far I have FFIX, Chocobo Racing, Castlevania SoTN, and Lunar, and I run into some issues with all of them.

I play FFIX most, and it's playable, but I ALWAYS get choppiness and lag on opengl mode. Battles are always really choppy. Is there any way to avoid this and make things run smooth? Or is this just how it is?

I don't know if I can overclock this device, but I might look into that if it may help the choppiness. Is there anythinf that might be making FPSE only use one core or anything? I'm just trying to make sure I have everything running right.

Any help would be really appreciated.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Dec 29, 2013 5:07 am

use frameskipping from video menu

Idiotekque
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Re: Fpse for Android Discussion/Feedback

Postby Idiotekque » Sun Dec 29, 2013 5:16 am

schtruck wrote:use frameskipping from video menu


Have been all along. It's still choppy and the music and gameplay stutters, regardless of the skipped frames (which makes it playable, but even uglier).

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Dec 29, 2013 4:13 pm

What CPU has your S3 please?

I'm currently Optimizing OpenGL, have much better result on MALI Processor T628;
I'm currently Optimizing Audio rendering, i got another time better rendering and less Latency.


If someone wanna check this version , let me know by email.

danfozzy
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Re: Fpse for Android Discussion/Feedback

Postby danfozzy » Mon Dec 30, 2013 8:42 am

I've tested it, made no difference on my note 10.1 2004. Even with forced landscape checked. Has the same gpu as your note 3 schtruck

Tried it in experimental open gl and the standard open gl, made no difference

Idiotekque
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Re: Fpse for Android Discussion/Feedback

Postby Idiotekque » Mon Dec 30, 2013 8:55 am

schtruck wrote:What CPU has your S3 please?


Quad core, 1400 MHz, ARM Cortex-A9

I think that's what it is. I feel like I'm reading about people with older devices with less power playing the game just as well or better than me... that's why I'm asking if I'm doing something that's limiting my device's power. Maybe not using all the cores? I don't know, but I'm tired of the heavy choppiness in battles and even some choppiness on the field. ESPECIALLY on the world map, the game CHUGS.

shaolin95
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Re: Fpse for Android Discussion/Feedback

Postby shaolin95 » Wed Jan 01, 2014 10:42 pm

Any updates about the adreno fixes/workarounds? :)

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Re: Fpse for Android Discussion/Feedback

Postby thefitz » Thu Jan 02, 2014 4:12 pm

This exact reason is why a resolution option for OpenGL would be so important! Powerful devices like the S4 could run Chrono Cross at full speed if the resolution was lowered.

Idiotekque
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Re: Fpse for Android Discussion/Feedback

Postby Idiotekque » Fri Jan 03, 2014 1:55 am

How are you guys running things at full speed? Those Chrono Cross type RPGs (like FFIX) just aren't running smoothly for me... I have to use frameskip and you clearly see the laggy gaps in framerate... Is the S3 just not strong enough to run them at full speed?


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