Fpse for Android Discussion/Feedback

chutia
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Re: Fpse for Android Discussion/Feedback

Postby chutia » Tue May 07, 2013 7:22 am

schtruck wrote:in fact actually Experimental plugin is working in OpenGL-ES 1.1, but hopefully it support both mode 1.1 and 2.0, so expect shortly a plugin with switch option and shaders..


sounds great cant wait, by the way is it just my s3 or the fps printout on screen is really tiny and practically unreadable, is that intentional or can the size of the font be increased in the next build?

gamerguy80
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Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Wed May 08, 2013 8:48 pm

schtruck,

I really hope you are thinking of making an OUYA version of fpse. Being that the unit will be shipped all over and sold in stores all of the units will have the same specs and parts and hardware and software that you can make one 100% compatible with it and I will definitely buy fpse again just to have one thats made for the OUYA and the OUYA also comes with its own controller that also has a touchpad on it. I think you should look into developing for it.

pony182
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Re: Fpse for Android Discussion/Feedback

Postby pony182 » Fri May 10, 2013 8:59 pm

schtruck wrote:
Other Problem seems to be fixed like Moga Pro controller (for this one i need beta tester )




Hey, sorry for late reply, but can I be your beta tester?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri May 10, 2013 10:59 pm

Just good news, i prepare a new version of FPse with plenty of Fixes and enhancements..

- Fixed image disk detection. (somes CD went to CD Player menu)
- Fixed GPU Soft plugin Sprite drawing (many games are fixed ,especially backgrounds).
- Fixed Moga controller Pro (updaded Moga library, need feedback)
- Changed Easy Menu Scanning, much faster and Automatic, Scan will be done in internal and external storages recursively
- Changed file browser which browse only Internal and External Storage, no more uneeded Path

and it miss now to understand why somes people have too small overlay buttons, but i hope to fix that for tomorow.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun May 12, 2013 5:11 pm

ok just pushed to the market FPse 0.11.94:

- Fixed many differents bugs and immediate crashes on somes devices
- Fixed image disk detection. (somes went to CD Player)
- Fixed GPU Soft plugin Sprite drawing (many games are fixed).
- Fixed Moga controller Pro
- Changed Easy Menu Scanning, faster and Automatic, All internal and external storages recursively
- File browser browse Internal and External Storage Now, easier...

The fix for GPU soft make for example backgrounds drawn perfectly now.

New player
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Re: Fpse for Android Discussion/Feedback

Postby New player » Sun May 12, 2013 7:22 pm

Thank you :D schtruck

moga pro A work 8-) but moga pro B not ( L2 and R2 ) , I hope you can fix problem

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Re: Fpse for Android Discussion/Feedback

Postby psxxx » Sun May 12, 2013 8:06 pm

New player wrote:Thank you :D schtruck

moga pro A work 8-) but moga pro B not ( L2 and R2 ) , I hope you can fix problem


If fpse already works ok with Moga Pro A mode, why would you need it to work with B mode?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun May 12, 2013 8:32 pm

Just pushed a quick fix, because one critical bug in 0.11.94....

So FPse 0.11.95 changes:
- Fixed .Z and .ZNX support
- Fixed FPS counter


In fact if a .z file was found instead of a .Z file, then fpse was crashing... FPse counter is fixed and a bit bigger to be more visible with new full HD screens...

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Re: Fpse for Android Discussion/Feedback

Postby New player » Sun May 12, 2013 10:05 pm

psxxx wrote:
New player wrote:Thank you :D schtruck

moga pro A work 8-) but moga pro B not ( L2 and R2 ) , I hope you can fix problem


If fpse already works ok with Moga Pro A mode, why would you need it to work with B mode?


for some games I need editing ( buttons mapping )

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Re: Fpse for Android Discussion/Feedback

Postby New player » Sun May 12, 2013 10:32 pm

Ape escape with moga pro A :o 8-)


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