Fpse for Android News

miky1989
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Re: Fpse for Android Discussion/Feedback

Postby miky1989 » Wed Mar 13, 2013 1:58 pm

Guys, is possible use Xbox 360 wireless controller?
If yes, how ?

chutia
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Re: Fpse for Android Discussion/Feedback

Postby chutia » Wed Mar 13, 2013 4:48 pm

miky1989 wrote:Guys, is possible use Xbox 360 wireless controller?
If yes, how ?


Was just searching for something like this yesterday and found...
xbox 360 usb pc receiver, haven't tested this but saw a youtube video of it in action.
The main problem is you cant use this and connect via hdmi at the same time....at least on s3.
Heck if it doesn't work you can still use it for your pc!

nyk33
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Re: Fpse for Android Discussion/Feedback

Postby nyk33 » Wed Mar 13, 2013 11:22 pm

I cannot figure out how to post my own topic..

But Ive b een having trouble trying to save jade cocoon for some reason it seem to come out as a save failed I dunno what else today because I m actually trying to enjoy this game... I cannot use any save states which I know I dont know how to but if any one can be of help I would appreciate it very much thanks

Daemonax
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Re: Fpse for Android Discussion/Feedback

Postby Daemonax » Thu Mar 14, 2013 2:59 am

Have you loaded the bios? Without that you can't using memory card slots.

And I've not received the latest beta for testing... Were they sent out?

Daemonax
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Re: Fpse for Android Discussion/Feedback

Postby Daemonax » Fri Mar 15, 2013 1:04 am

I'm having trouble testing now, for some reason I keep getting a license check failure... I thought perhaps because I had uninstalled the purchased one from google play before installing... So I removed the beta, installed from google play and then installed the beta over the top... Doing that though, fpse wouldn't load.

This is frustrating.

otyg
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Re: Fpse for Android Discussion/Feedback

Postby otyg » Fri Mar 15, 2013 8:45 am

0.11.87
I'm getting horrible sound in ff7 all the bgm music sounds off tone or not reproducing the sound correctly, I have spusync, reduce latency, reverb, pitch effects enabled, it doesn't sound anything like the real psx, I am getting 60fps with opengl (no frame skip) so dunno whats up.

any ideas?

omega007
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Re: Fpse for Android Discussion/Feedback

Postby omega007 » Sat Mar 16, 2013 2:01 am

I cannot get in the 2 player mode of bushido blade 2, i get a sound like theres no second controlled plugged in when i try to enter (on my S3).

Will this be fixed with the new native controller support on the new version in the works, if i use the sixaxis pairing tool and pair 2 controllers wirelessly?

i would love if with this new native pad support i can setup the keys for 1 controller (lets say player 1) and then if i pair another controller, it will use the same config for player 2 automatically.

nes.emu and snes9x ex was like this, i just setup 1 and all next paired controllers would be assigned to the corresponding player in order of the pair (like ps3)

Daemonax
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Re: Fpse for Android Discussion/Feedback

Postby Daemonax » Sat Mar 16, 2013 1:05 pm

With the current beta the spusync issue has been fixed.

My six-axis controller using the sixaxis software works right away without having to assign buttons.

The audio timing with spusync enabled seems to be improved a lot, though I still need to disable spusync to get it perfect. I wonder if I used a different firmware if that would make a difference.

Graphical issues with Silent Hill still persist with both software drawing and opengl. Maybe in a future version this will be fixed.

This beta looks good so far.

Kroktar
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Re: Fpse for Android Discussion/Feedback

Postby Kroktar » Sat Mar 16, 2013 10:20 pm

I wonder if fpse could help PPSSPP with xperia touch pads... i know it was a nightmare making it for GB <.<

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Sat Mar 16, 2013 11:59 pm

Kroktar wrote:I wonder if fpse could help PPSSPP with xperia touch pads... i know it was a nightmare making it for GB <.<

yea and at the same time implementing his amazing frameskip to the ppsspp cuz that one stills on beta :P

anyway looking at the thread, looks like there was a beta testing, so well ^^ ill be waiting for the update ~


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