lavoisp wrote:Hi, sorry my poor english, my device is xperia play r800a -> FPse 0.11.53
FPSE show error transparency menu in dragon quest 7 using opengl-es blitting.
This error fix in opengl -> mask bit check, but game run very slow and bug.
Please add option mask bit in the opengl-es blitting for run fast and smooth.
walangi wrote:hello schtruck, I've recently buy the app... while the opengl need lot's of improvement here and there, the software version is very awesome, every part of the game seems rendered correctly (no missing splash screen/loading screen,etc)
but the screen filtering for me still looks very blocky (neither software/opengl) can you add an option to adjust the filtering so it can be more smooth (I prefer blurry rather than rough pixelation)
and I'm was wondering if you could add option to saving game progress to the cloud, as I'm oftenly switch playing from my phone and tablet, it will be awesome and very handy as I can continue playing the game right where I left no matter from phone/tablet without necessarily transfer the save file first
foleyjo wrote:Mirek the big eboot files are multi disc files. They are not supported in the current version. However if you read back a few posts you will see they will be supported soon
miky1989 wrote:Hi Guys!
I need really important information..
it's about my old save stats of final fantasy 8. Time ago, i maked backup of them and now i wanna return to play.
I'm using fpse 0.11.53, but savestats are not compatible with it, i tried much version but no found the right.
Can you help me to find version of fpse compatible with savestats ? Just for load and save inside game on memorycard and use new version of fpse.
Download it :/
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