Fpse for Android Discussion/Feedback

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 04, 2012 8:46 pm

@deejayzee on which game you have such stuttering with SPUSYNC to on? and are you using frameskipping?

Carlos25
Junior Member
Posts: 14
Joined: Tue Apr 10, 2012 9:54 pm
Primary Device: Yinlips G18
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby Carlos25 » Tue Sep 04, 2012 8:55 pm

hi Schtruck Yes I use Android 2.2

After some research

http://stackoverflow.com/questions/5244 ... in-android

java.lang.String.isEmpty() was added in Gingerbread 2.3

String.length() == 0 or String.equals("") methods it's compatible with Android 2.2 and lower.

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 04, 2012 9:02 pm

yes did the change already. now ave to fix the Savestate patch change which doesn't stay sticked and will push a quick fix.

foleyjo
Enthusiast
Posts: 135
Joined: Thu Jun 28, 2012 8:22 pm
Primary Device: JXD S601

Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Sep 04, 2012 9:15 pm

I've lost some speed in soft mode.
dual core stutters
some save states have vanished not all.
opening save states with opengl just brings up error message
as above but with spusync on
2d sound lag is back with screen filtering on
Hvent tried opengl mode much as too many options so little time.

Still love it though Thanks for looking after the emulator

User avatar
schtruck
Site Admin
Posts: 2068
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 04, 2012 9:51 pm

FPse 0.11.36:
- Fixed android 2.2 compatibility lost
- Fixed savestates path not saved

now if you have changed savestates path in previous version, just set savestates path another time and it will be sticked, or let savestates stored by default to /sdcard/.fpse

Bored42
Junior Member
Posts: 15
Joined: Sun Sep 02, 2012 7:20 pm
Primary Device: Xperia Play
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Bored42 » Wed Sep 05, 2012 1:08 am

Is there any way you can upgrade the spu plugin or find a fix to play the guitar sounds in Um Jammer Lammy?
And can you add touchpad support for Xperia Play on Gingerbread if possible?

User avatar
treekz
Junior Member
Posts: 12
Joined: Sat Aug 18, 2012 9:31 pm
Primary Device: HTC Desire S
Operating System: Android

Re: Fpse for Android Discussion/Feedback

Postby treekz » Wed Sep 05, 2012 2:03 am

Sir Schtruck thanks for the upgrade only that.. It made my fpse on my galaxy tab 2 7.0 crash but in my htc desire s it was working fine... Hope you can fix it i've sent a crash report directly from fpse app.

User avatar
treekz
Junior Member
Posts: 12
Joined: Sat Aug 18, 2012 9:31 pm
Primary Device: HTC Desire S
Operating System: Android

Re: Fpse for Android Discussion/Feedback

Postby treekz » Wed Sep 05, 2012 2:08 am

I'd like to follow up something about how it crashed when I updated it was working fine then I noticed it wasn't in open gl so I downloaded it then it wont open anymore... Anyfixes?

deejayzee
Member
Posts: 57
Joined: Wed May 23, 2012 11:31 am
Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
ROM: AOKP

Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Wed Sep 05, 2012 5:02 am

schtruck wrote:@deejayzee on which game you have such stuttering with SPUSYNC to on? and are you using frameskipping?

I tried 'Tekken 3' and 'Revelations - Persona', both have sound stuttering with frameskip on and off . With SPU sync set to off sound isn't stutter, but in 'Revelations-Persona' seems to lack some sounds and effects. Music sounds different than original.
I tested a bit OpenGL mode and it works much better - again in 'Persona' game, 2D scenes doesn't slow down when using frameskip.
Software mode is now feels smooth as never before, but it is true when you use only one option - framelimiter OR frameskip, or switch them off completely. But when both options is ON every game stutters, it feels like fpse skips too much frames. Maybe an option to choose frameskip level will do something with this? I mean if I can choose to skip 1 or 2 frames, not only 10, 20 - 50 fps.

User avatar
bluezeak
Guru
Posts: 709
Joined: Fri Feb 03, 2012 10:04 am
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Wed Sep 05, 2012 5:43 am

Major update to the OpenGL spreadsheet. I added all the items schtuck added to the top sections, and added all the opengl special fixes to the bottom section. In the main thread post I'm going to add what options are designed for what games.

viewtopic.php?f=39&t=3615
https://docs.google.com/spreadsheet/ccc ... SLWc#gid=0

Sound issues - I did notice some slight oddities in sound on FF9. I think deejayzee may be right that it may only be when frameskip and framelimiter are on. I didn't do a lot of testing though, would need to test more for a better analysis.
FPSE OpenGL info - click here


Return to “News”

Who is online

Users browsing this forum: No registered users and 2 guests

cron