Fpse for Android Discussion/Feedback

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LukeFonFabre
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Re: Fpse for Android Discussion/Feedback

Postby LukeFonFabre » Sat Apr 14, 2012 5:47 am

schtruck wrote:for Breath of Fire 3 as well as Persona 2, can you try in OpenGL mode using the Busy Fix from Video menu.


schtruck thanks for quick reply...i want to test it but...im afraid i cannot continue from my savestates when im installing newest version..

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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Sun Apr 15, 2012 6:27 am

Schtruck it's possible to fix vagrant story ? Game looks perfect (open GL, 32 bit, antialiasing and few others), works very smooth until enemies attack me. I love this game, but slowdown to 10-15 fps during battle causing game unplayable. I use Galaxy Note with stock 2.3.6 rom. Maybe you'll find what causing framerate drops.
I'm waiting few months, because I want to start game without problems and i still can't play. Possibility to play Vagtant Story give me few months of pleasure, before I complete game few times, learn all skills/spells and forge best "D" stuff ....

Maybe someone else have similar problem, or know how to solve it ?
Mali400 causes problem ? Can anyone may check Vagrant Story on other devices ? (other mali400 too)

Schtruck if you can do something with that ... I will be greatful

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Apr 15, 2012 11:11 am

gregory85, are you sure you tried Special Frame limiter mode?

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Re: Fpse for Android Discussion/Feedback

Postby zschigi2 » Sun Apr 15, 2012 11:34 am

Hi schtruck,

can you please try to get f1 championship seasson 2000 on android version to running. it would be great playing this game on phone.

Thanks so far.

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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Sun Apr 15, 2012 1:46 pm

gregory85, are you sure you tried Special Frame limiter mode?

I check frame limiter on/off , special frame limiter, frameskip, old frameskip, frameskip lvl.
I was trying enable and disable video options 32 bit, mask bit etc. some options remove glitches

But no matter what I do:
with enemies = slowdown
without enemies= 100+ fps

game ISO is fine, checked on pc and in software mode (fpse)

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Re: Fpse for Android Discussion/Feedback

Postby norin » Sun Apr 15, 2012 4:31 pm

I described this problem on page 347:

"Vagrant Story and Soul Reaver still unplayable with opengl. Don't now is mali400 bug or something else but in this games frame drop is a curse (exemple: in VS when you walk in the blue circle or when you must fight; in SR in ghost world, when you defeat scavenger etc.). Frame drop are show when textures are transparent and in "special effects" (magic etc). In first version of opengl evrythings was ok."

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Re: Fpse for Android Discussion/Feedback

Postby hiei » Sun Apr 15, 2012 5:25 pm

gregory85 wrote:
gregory85, are you sure you tried Special Frame limiter mode?

I check frame limiter on/off , special frame limiter, frameskip, old frameskip, frameskip lvl.
I was trying enable and disable video options 32 bit, mask bit etc. some options remove glitches

But no matter what I do:
with enemies = slowdown
without enemies= 100+ fps

game ISO is fine, checked on pc and in software mode (fpse)


Uncheck frame limiter and use special frame limiter. Only use 1 frameskip and make sure you allow up to 50fps skip. That should help.

-hiei

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Re: Fpse for Android Discussion/Feedback

Postby D69K » Sun Apr 15, 2012 6:17 pm

schtruck wrote:gregory85, are you sure you tried Special Frame limiter mode?


Could you please check the disk change problem, i have reported this like 300 times :lol: :lol: all multidisk games at the end of disk 1 and no way to proceed :(
Parasite eve, Metal gear, and others, im using .pbp disks. tried several compression methods for .pbp files and nothing.

is .pbp not suppose to work with multidisk games ??
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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Sun Apr 15, 2012 6:42 pm

I described this problem on page 347:

"Vagrant Story and Soul Reaver still unplayable with opengl. Don't now is mali400 bug or something else but in this games frame drop is a curse (exemple: in VS when you walk in the blue circle or when you must fight; in SR in ghost world, when you defeat scavenger etc.). Frame drop are show when textures are transparent and in "special effects" (magic etc). In first version of opengl evrythings was ok."


Probably I miss that, but how to solve it ?

Schtruck maybe you will buy galaxy note ? ;)

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Re: Fpse for Android Discussion/Feedback

Postby drgci » Mon Apr 16, 2012 11:44 am

hello guys tekken 3 run only at ~30fps with opengl plugin,
my smartphone its HTC sensation with adreno 220 gpu and dual core qualcomm CPU at 1.2ghz all other games like legend of dragoon and final fantasy 7 run perfect with opengl plugin


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