schtruck wrote:i talked with LDchen about this problem, and it's possible that Chronos Cross still need something that has been removed (busy bit Fix), because he thought it wasn't more necessary with last changes on core. He's investigating actually.
On my side, i have Updated FPse with Last version of SDK (4.0.3), and it seems to work better now, (yes still compatible with 2.1 and up. previously was using 2.2 sdk)
I have added a new option from Video menu to for 2D GPU acceleration for software mode, it seems to gives a small boost, and on My device, the Screen Filtering do not slowdown so much than without this option Set.
i'm currently adding USB/BT Joystick Center analog Stick support, which work on ANdroid > 3.1, but a very good software which let you use any USB or BT Pad, without rooting your phone. I asked to author if he could support phone resolution, because actually it's limited to 1024x600 or more, but while SGII and many other will update to ICS, i think this software will be very interresting.
schtruck wrote:ok i confirm the New Framelimiter works like a charm with OpenGL plugin, i tried Legend of Dragoon and in COmbat i got 60fps everytime, while with Pete plugin framelimiter i had between 40 and 60fps.. so big slowdown.
If people report that new Framelimiter works better i'll put it by default, for now it's an Option in VIDEO menu.
I'll release the new version very soon (perhaps this evening).
Stay tunned guys.
About Xperia play, i tried to add Analog support, another time using a trick with last SDK and all in just one version for all, but for now that has failed, Android doesn' t like to have a standard Activity and a Native Activity into the same application. That's why the answer will be ICS which should be released very soon and if Sony did a good job (without no doubt), Analog Support will be supported natively, no need to change Code of FPse, perhaps uses of Joystick Center will be necessary. (Anyone has a beta version of ICS for Xperia play?)
Does that mean it may be fixed?: Dschtruck wrote:yes, sorry for the delay, i was expecting quick help from Intel about the MALI bug , and that take more time....
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