Fpse for Android Discussion/Feedback

illuminerdi
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Re: Fpse for Android Discussion/Feedback

Postby illuminerdi » Wed Nov 23, 2011 10:53 pm

schtruck wrote:About Parasite Eve 2, yes snif, we lost compatibility, we'll check the reason, but are you sure it worked in 0.10.53? because i've tested on PC version and it seems we lost compatiblity times ago.


I can assure you that PE2 was working in 0.10.60, as I have actually been playing through that recently on FPSE on my Xperia - I'm over halfway through the game, and this update has stopped me from playing more, but it was DEFINITELY working in the last version.

dannejanne
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Re: Fpse for Android Discussion/Feedback

Postby dannejanne » Thu Nov 24, 2011 12:41 pm

The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example.

By the way, on which version did Valkyrie Profile start to work properly?

edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me!

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Thu Nov 24, 2011 3:11 pm

@Schtruck
got a question off Yongzh for you.

Dualcore support how did you do it. Is it multi threaded cpu emulation. Or possibly 1 thread for cpu emulation 1 for video and possibly 1 for sound emulation.

Please explain to use. To make n64oid better for you,me and everyone.

Most appreciated mucker. Thanks.
Galaxy note 4- SN N910F

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Nov 24, 2011 7:02 pm

@crualfoxhound, 1 thread for CPU, 1 for Audio and 1 for Video.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Nov 24, 2011 7:03 pm

dannejanne wrote:The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example.

By the way, on which version did Valkyrie Profile start to work properly?

edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me!


I don't understand why somes people says it's slower, while for me and many it's faster, your FF7 is NTSC or PAL?

Seyer
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Re: Fpse for Android Discussion/Feedback

Postby Seyer » Thu Nov 24, 2011 8:13 pm

dannejanne wrote:The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example.

By the way, on which version did Valkyrie Profile start to work properly?

edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me!



Help me out and PM me a link? I need to play my saved states.

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i900frenchaddict
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Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Thu Nov 24, 2011 10:24 pm

About dual core boost:

On Tekken 3, no frameskip, screen filtering+fast draw ON (nice filtering by the way, less blurry than before I think)

=>No dual core boost= 38fps (well, at only 1.5ghz, without forcing my second core online, let's say "daily" settings, not performance settings)

=>With dual core boost (no "thread priority"), fps range between 77 and 90 :shock:

What?? having to limit fps for tekken 3 + filtering ON ??! lol

I think this dual core option is more efficient on Qualcomm asynchronous CPUs, like the ones in the HTC Sensation or Evo 3, than on synchronous CPUs like Tegra2.
Asynchronous dual core CPUs seem to be very efficient for 3 threads, when they tend to behave like a single core for single thread
Synchronous dual core CPUs are better for single thread apps than asynchronous, but seem not to take much profit from dual boost option

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Re: Fpse for Android Discussion/Feedback

Postby gamerr » Fri Nov 25, 2011 2:47 am

When enabled performance improvement between the two nuclear protsesserov and smoothing everything goes in spurts. Although the FPS shows 60. What is a bug.

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Compatibility for KURUSHI

Postby Drummansam » Fri Nov 25, 2011 4:50 am

Hi. I'm loving the app! I would just like to throw in a request for compatibility for the game "KURUSHI".
It's a 3rd person block puzzle game where you control a man and eliminate blocks.

It would be seriously awesome if I could play this on my Android device! :D
Just thought I'd mention it as no one else seems to have done so already.

Thanks.

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Re: Fpse for Android Discussion/Feedback

Postby momo » Fri Nov 25, 2011 4:54 am

i900frenchaddict wrote:About dual core boost:

On Tekken 3, no frameskip, screen filtering+fast draw ON (nice filtering by the way, less blurry than before I think)

=>No dual core boost= 38fps (well, at only 1.5ghz, without forcing my second core online, let's say "daily" settings, not performance settings)

=>With dual core boost (no "thread priority"), fps range between 77 and 90 :shock:
Synchronous dual core CPUs are better for single thread apps than asynchronous, but seem not to take much profit from dual boost option


First of all, i've got a galaxy tab 7 plus, my first android tablet.. :D
and regarding fpse on gt7+ same as i900frenchaddict,
on Star Wars ep 1 - Jedi Power Battle, no frameskip, screen filtering+fast draw ON (the screen looks very blury on filtering and very pixelated on normal, tablet with 7" above desperately need opengl in my opinion)

=>No dual core boost= 38fps
=>With dual core boost (no "thread priority"), fps range between 68 and 123 with 100 as average :shock:

in addition the control runs smooth on dual core boost, no lag or skip whatsoever...


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