Fpse for Android Discussion/Feedback

hiei
Member
Posts: 56
Joined: Fri Apr 15, 2011 5:01 pm
Primary Device: Xperia Play
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby hiei » Tue Nov 01, 2011 10:28 pm

illuminerdi wrote:Are there any performance gains to using PocketISO or Eboot format compared to standard iso/bin/img? The FPSE website indicates that PocketISO is better, but I've never seen it work better than standard ISO did.


I personally havnt noticed any difference but that's just my opinion. Some people have done tests and eboot is smaller and faster according to their tests, but that's also per device. My xperia plays .bin better than iso just slightly but again that's my opinion.

-hiei

FireStorm
Junior Member
Posts: 10
Joined: Mon Mar 22, 2010 11:31 am
Primary Device: SimpleMobile|HD2
Operating System: Nandroid_v2.3.7
ROM: DorimanX

Re: Fpse for Android Discussion/Feedback

Postby FireStorm » Wed Nov 02, 2011 6:08 am

Search doesnt like me!

I am an old supporter from the WinMo era, I wanted to become a supporter again for the Android since I now use my HD2 and Transformer (both with android), but its not on market, and there are no clear indicators on where I can get it!

I did the request tool and all I got was the WinMo version :(

Any help would be greatly appreciated!


EDIT EDIT EDIT EDIT

Found it... didnt find it with simple "ps1 emu" and other terms, I had to google his name for the developer... now i got it :D

But it seems no Support for my Transformer? Q_Q thats all I wanted it for... plug into my TV and get to play all my old PS games Q_Q

User avatar
schtruck
Site Admin
Posts: 2066
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Nov 02, 2011 9:23 am

Somes good news,

New DMA code is done on X86 core and result is marvelous, many new games to add into compatibility list, and very interresting speedup.

In the List of news games, Wild Arms, Harry potter,Area51,Theme hospital and much more.

Today is the port to ARM, and firsts tests, stay tunned.

We have fixed the problem with tablets too. i've buyed an ACER ICONIA A500 to understand the problem, and finally it's Fixed.

I saw that ANdroid 3.2 has bring a ZOOM mode which make FPse running at huge speed. I'm now working on an optimisation for Dual core Processors...

Rotkaeqpchen
Enthusiast
Posts: 107
Joined: Mon Feb 14, 2011 9:37 am
Primary Device: Motorola Droid 3
ROM: Stock 2.3.4
Location: Germany

Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Wed Nov 02, 2011 10:10 am

Wow! Nice to hear about these news :) Thanks for that.

I have the Droid 3 (which is OMAP 4430 Dualcore), will this be supported too? I am running Android 2.3.4.

Thanks schtruck!

k4k7uz
Fresh Fish
Posts: 3
Joined: Wed Nov 02, 2011 11:36 am
Primary Device: SONY TABLET S
Operating System: ANDROID

Re: Fpse for Android Discussion/Feedback

Postby k4k7uz » Wed Nov 02, 2011 11:38 am

why am i getting error from pressing to many fingers on my sony tablet S? like if im trying to do combo for Tekken 3. it goes error

illuminerdi
Member
Posts: 54
Joined: Thu May 26, 2011 6:07 pm
Primary Device: Xperia Play
Operating System: Android 2.3.7
ROM: CM7 / FreeXperia
Location: Ontario

Re: Fpse for Android Discussion/Feedback

Postby illuminerdi » Wed Nov 02, 2011 1:44 pm

schtruck wrote:Somes good news,

New DMA code is done on X86 core and result is marvelous, many new games to add into compatibility list, and very interresting speedup.

In the List of news games, Wild Arms, Harry potter,Area51,Theme hospital and much more.

Today is the port to ARM, and firsts tests, stay tunned.

We have fixed the problem with tablets too. i've buyed an ACER ICONIA A500 to understand the problem, and finally it's Fixed.

I saw that ANdroid 3.2 has bring a ZOOM mode which make FPse running at huge speed. I'm now working on an optimisation for Dual core Processors...


Any word on when we're likely to see this roll out? Days? Weeks?

Cactusjack86
Fresh Fish
Posts: 3
Joined: Mon Oct 24, 2011 4:04 pm
Primary Device: Motorola Xoom
Operating System: Android

Re: Fpse for Android Discussion/Feedback

Postby Cactusjack86 » Wed Nov 02, 2011 1:58 pm

k4k7uz wrote:why am i getting error from pressing to many fingers on my sony tablet S? like if im trying to do combo for Tekken 3. it goes error


Same on my Xoom, pressing 3 or more buttons at the same time results in a "Force Close error". Quite annoying on some games.

k4k7uz
Fresh Fish
Posts: 3
Joined: Wed Nov 02, 2011 11:36 am
Primary Device: SONY TABLET S
Operating System: ANDROID

Re: Fpse for Android Discussion/Feedback

Postby k4k7uz » Wed Nov 02, 2011 4:41 pm

Cactusjack86 wrote:Same on my Xoom, pressing 3 or more buttons at the same time results in a "Force Close error". Quite annoying on some games.


soooo.. any update from the boss yet? :) :)

User avatar
Mr_President
Member
Posts: 35
Joined: Sat Feb 06, 2010 3:42 pm
Primary Device: Galaxy S II
Operating System: Android
ROM: MIUI official
Location: Sweden
Contact:

Re: Fpse for Android Discussion/Feedback

Postby Mr_President » Wed Nov 02, 2011 6:04 pm

schtruck wrote:Somes good news,

New DMA code is done on X86 core and result is marvelous, many new games to add into compatibility list, and very interresting speedup.

In the List of news games, Wild Arms, Harry potter,Area51,Theme hospital and much more.

Today is the port to ARM, and firsts tests, stay tunned.

We have fixed the problem with tablets too. i've buyed an ACER ICONIA A500 to understand the problem, and finally it's Fixed.

I saw that ANdroid 3.2 has bring a ZOOM mode which make FPse running at huge speed. I'm now working on an optimisation for Dual core Processors...


Awesome! Just awesome :). As an owner of a Galaxy S2, I'm looking forward to the dual core optimizations. Now I'm just hoping that the sound emulation could get some love also. The sound is half the game really. Stuttering sound in some games ruin the experience, especially in Final Fantasy IX's grand FMVs ;).
"Every man dies, not every man really lives."

gregory85
Member
Posts: 55
Joined: Wed Jun 09, 2010 2:04 pm
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
Location: Poland
Contact:

Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Wed Nov 02, 2011 11:20 pm

Dual core optimizations, that's sounds great :)
Bug fixes, very good !
News about OGL ..... nothing, just like I thought. I really dont know why are you try to avoid that topic ....
Please Schtruck tell me that you'll finish bug fixing soon, and from december/january you start to work on OGL plugin ...
And keep in mind that Fpse/FseCE exist long time, but games still look's just the same...

I can't wait, so I made small comparison. Compression may change picture quality, but seems to be good.

Image
--------------------------------------------------------------------------------------------------------------------------------------
Image
--------------------------------------------------------------------------------------------------------------------------------------
Image


Please dont tell me it's nothing, because difference is huge. I can only imagine how it is to play Tekken3, Medievil 1/2, Crash 1/2/3/Racing, Final Fantasy 7/8/9, Chrono Cross, Vagrant Story, Metal Gear Solid, Bloody Roar, Soul Blade, Resident Evil 1/2/3, Parasite Eve 1/2, Colin 2, NFS 4/2000, Gran Turismo 1/2 and much more ..... with OpenGL graphic....
Maybe if people will see difference then they will more interested OGL.

I still wait for your reply Schtruck.


Return to “News”

Who is online

Users browsing this forum: No registered users and 4 guests

cron