illuminerdi wrote:Sound emulation still has problems in FF7 even with SPU Sync on. Compare the battle sounds of a real PSX to the battle sounds of FPSE and you'll immediately notice a difference in certain things (Cloud's sword swings, certain enemy attacks, etc)
It's decent, but there are a lot of sounds that are incorrect or cut off. I'd love to see this fixed, as the speed is getting pretty good in a lot of games this is the last major issue with the emulator.
LouCipher wrote:Sound emulation is one of the hardest things to emulate accurately. Spu processing is heavily reliant on the timing and synchronization amongst the various processors in the original system. Because all those chips from the psx are being emulated on a single core processor, it gets tricky. I have no doubt it will improve over time, but it will probably always be a work in progress. Just look at snes emulation. Much older system, but sound emulation still isn't quite perfect.
Kostja_V wrote: Looks like one of easter eggs is .pbp file support. Great work schtruck. But now I can't even imagine what the second easter egg could be.
sebastian91 wrote:that the difference between bin and pbp??
Kostja_V wrote:Looks like one of easter eggs is .pbp file support. Great work schtruck.
But now I can't even imagine what the second easter egg could be.
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