Fpse for Android Discussion/Feedback

Vooder
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Re: Fpse for Android Discussion/Feedback

Postby Vooder » Mon Feb 14, 2011 6:35 pm

Question about futher compability in Android 2.1 is still actuall.

Is it possible or it is planned to make 2.1 version ?

smugglersun
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Re: Fpse for Android Discussion/Feedback

Postby smugglersun » Mon Feb 14, 2011 6:36 pm

I reiterate the question, what's with fpse on Android 2.1 ? :)

tgwaste
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Re: Fpse for Android Discussion/Feedback

Postby tgwaste » Mon Feb 14, 2011 7:01 pm

Hi,
Glad to be playing FPSECE again. Had it on WinMobile but moved to Android.

Here is my feedback so far.

Pros
o Runs very smooth (unfortunately this is the only good thing and only thing FPSE has over psx4droid)

Cons
o Game compatibility seems to be the same as psx4droid.
o No key assignments for quick load/save
o Can not exit load/save menu without scrolling all the way to the bottom and hitting cancel.
o Mp3/CDMA Music doesn't play in wipe-out games.
o The UI is horrible. It seems like you're trying to reinvent the wheel here instead of sticking to android-like styles.
You can see the difference in this images.. the bottom one is way more clean:
http://www.droidsite.net/psx.png
o Multitouch is very broken.
o Have to exit the program to load another game. Seems FPSECE has always had this problem.
o Load/Save menu should be bigger and have screen shots.


That's all I got for now. I'm truly trying to be constructive here and not just complain :)
-tgwaste

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Feb 14, 2011 7:08 pm

guyes, can i have more details on your sticky buttons problem? the game u use, which device, which rom version, which orientation etc...

tgwaste
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Re: Fpse for Android Discussion/Feedback

Postby tgwaste » Mon Feb 14, 2011 7:11 pm

also.. volume keys dont control the volume.. they seem to be ignored whilst in fpse.
loading .cue files does not fix the music problem, infact the 2 that ive tried just freeze fpse. both these files/games work perfectly in psx4droid.
-tgwaste

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Feb 14, 2011 7:19 pm

tgwaste wrote:Cons
o Game compatibility seems to be the same as psx4droid.
o No key assignments for quick load/save
o Can not exit load/save menu without scrolling all the way to the bottom and hitting cancel.
o Mp3/CDMA Music doesn't play in wipe-out games.
o The UI is horrible. It seems like you're trying to reinvent the wheel here instead of sticking to android-like styles.
You can see the difference in this images.. the bottom one is way more clean:
http://www.droidsite.net/psx.png
o Multitouch is very broken.
o Have to exit the program to load another game. Seems FPSECE has always had this problem.
o Load/Save menu should be bigger and have screen shots.


- Game compatibility is far bigger , believe me, people doesn't try SPUSync which grow compatibility to high level...
- Key assignement for quick saveload can be done
- Exit from Dialog using Back button isn't catched, an Android bug....
- MP3 doesn't work because we aren't 3 years ago, today Flashcard are big, and playing CDDA is far faster than playing MP3.
- Good design for you UI
- Multitouch broken? i need more detail.... coz on my HD2 and with my android build it's perfect
- You can load a new game without Exiting, the Eject button let you change CD with Multiple Game, Restarting will run the new CD .... like a true PSX.
- Load/Save menu will push you to scroll more if it's bigger to catch the Cancel button...
- Volume Key control the Volume, but in game NO just because you can map those button to play to a cars game...
But Volume key works once you push the Menu button.
if you have problems with .cue files, just list games.

vnes1984
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Re: Fpse for Android Discussion/Feedback

Postby vnes1984 » Mon Feb 14, 2011 7:21 pm

schtruck wrote:guyes, can i have more details on your sticky buttons problem? the game u use, which device, which rom version, which orientation etc...


Every game I tried. HTC Wildfire 2.2. Landscape mode. For example, I press up once in Crash Bandicoot 1 and he will go straight for like 5 seconds. Multi-touch doesn't work either. Great visuals but it's impossible for me to play

Azerty16
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Re: Fpse for Android Discussion/Feedback

Postby Azerty16 » Mon Feb 14, 2011 7:26 pm

vnes1984 wrote:
schtruck wrote:guyes, can i have more details on your sticky buttons problem? the game u use, which device, which rom version, which orientation etc...


Every game I tried. HTC Wildfire 2.2. Landscape mode. For example, I press up once in Crash Bandicoot 1 and he will go straight for like 5 seconds. Multi-touch doesn't work either. Great visuals but it's impossible for me to play

Exactly same for me on Spyro, Crash Team Racing and Crash Bandicoot!

speedcoc
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Re: Fpse for Android Discussion/Feedback

Postby speedcoc » Mon Feb 14, 2011 7:28 pm

vnes1984 wrote:
schtruck wrote:guyes, can i have more details on your sticky buttons problem? the game u use, which device, which rom version, which orientation etc...


Every game I tried. HTC Wildfire 2.2. Landscape mode. For example, I press up once in Crash Bandicoot 1 and he will go straight for like 5 seconds. Multi-touch doesn't work either. Great visuals but it's impossible for me to play

+1 galaxy s. Tekken 3, NFS PORSHE, GTR2, Crash Bandicoot...

tgwaste
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Re: Fpse for Android Discussion/Feedback

Postby tgwaste » Mon Feb 14, 2011 7:32 pm

- Game compatibility is far bigger , believe me, people doesn't try SPUSync which grow compatibility to high level...
> I will try this

- Key assignement for quick saveload can be done
- Exit from Dialog using Back button isn't catched, an Android bug....
> come on.. cant blame android for that. works on every single other application!

- MP3 doesn't work because we aren't 3 years ago, today Flashcard are big, and playing CDDA is far faster than playing MP3.
> sorry, i meant CDDA.

- Good design for you UI
- Multitouch broken? i need more detail.... coz on my HD2 and with my android build it's perfect
> are you using the fake multitouch method? the one where it looks at the point inbetween the key presses? these game pads look awefully familier (like the old mutli emulator on winmo for nes, snes, etc. cant think of the name off the top of my head).

- You can load a new game without Exiting, the Eject button let you change CD with Multiple Game, Restarting will run the new CD .... like a true PSX.
> OK


- Load/Save menu will push you to scroll more if it's bigger to catch the Cancel button...
> This dialog box should recognize the back button and exit it !


- Volume Key control the Volume, but in game NO just because you can map those button to play to a cars game...
But Volume key works once you push the Menu button.
> if the button isnt mapped it should be used for its default function of volume control.

if you have problems with .cue files, just list games.
> wipeout 1 bin/cue wipeout 2 bin/cue
I can supply them if you would like.
-tgwaste


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