Fpse for Android Discussion/Feedback

fyatwyrio
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Re: Fpse for Android Discussion/Feedback

Postby fyatwyrio » Tue Mar 22, 2011 1:40 pm

90180360 wrote:
fyatwyrio wrote:I still think mp3 support would be worth implementing at some point. The music quality seemed to be a little better when using mp3's and of course the iso size was much smaller.

How can the quality be better? MP3 is nothing but compressed CDDA.

I can also confirm Wipeout 2097 working with CDDA (and at full speed without frameskip on SGS :D )


I agree and thought it was strange. I believe the CDDA quality is much more dependent on the emulation than just playing an mp3. On fpsece I never experienced any slow downs with wipeout xl and the music sounded fine. In android with CDDA it does not play full speed all the time and I hear small imperfections in the music tracks.

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Mar 22, 2011 5:28 pm

Hi HDM

just tried your cue file.
But still no good.
Was that ment for the wipeout 3 special edition.

For people playing wipeout 3 special edition
Where did you get it.

Be most appreciated for a link or description where to
Find it.

Thanks.
Galaxy note 4- SN N910F

vnes1984
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Re: Fpse for Android Discussion/Feedback

Postby vnes1984 » Tue Mar 22, 2011 5:55 pm

crualfoxhound wrote:Hi HDM

just tried your cue file.
But still no good.
Was that ment for the wipeout 3 special edition.

For people playing wipeout 3 special edition
Where did you get it.

Be most appreciated for a link or description where to
Find it.

Thanks.



Since you are a stud and provide us with great info.


Mod Edit: links removed. Do not post links to warez. Regardless if someone is a "stud" or not.

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90180360
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Re: Fpse for Android Discussion/Feedback

Postby 90180360 » Tue Mar 22, 2011 6:09 pm

crualfoxhound wrote:Hi HDM

just tried your cue file.
But still no good.
Was that ment for the wipeout 3 special edition.

For people playing wipeout 3 special edition
Where did you get it.

Be most appreciated for a link or description where to
Find it.

Thanks.

If you have the .bin file, UltraISO can create the .cue file...

All of this belongs to support, not Discussion/Feedback...

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Mar 22, 2011 6:23 pm

90180360

Ok mate.

Im using ultraiso
And got the bin.
But no luck with it mucker.

Thanks anyway
I stop posting about things like this and just give update.
On development of fpse.
Galaxy note 4- SN N910F

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i900frenchaddict
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Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Tue Mar 22, 2011 8:51 pm

fyatwyrio wrote:
90180360 wrote:
fyatwyrio wrote:I still think mp3 support would be worth implementing at some point. The music quality seemed to be a little better when using mp3's and of course the iso size was much smaller.

How can the quality be better? MP3 is nothing but compressed CDDA.

I can also confirm Wipeout 2097 working with CDDA (and at full speed without frameskip on SGS :D )


I agree and thought it was strange. I believe the CDDA quality is much more dependent on the emulation than just playing an mp3. On fpsece I never experienced any slow downs with wipeout xl and the music sounded fine. In android with CDDA it does not play full speed all the time and I hear small imperfections in the music tracks.


Reading MP3 is most of the time easier for the CPU. That's where FpseCE users miss PocketIso support with Fpse for droid.
It had indeed 2 big advantages:
-good music even if the game is not full speed
-more Fps because decoding music takes less CPU ressources, and so if more Fps, soud is even better, etc

But as I still use my Pocketiso compressed games (I'm too lazy to rip again, and had deleted all my raw iso a long time ago), I don't have music in many games (supposed to gain ressources?)......and many games remain slower than with FpseCE and all sounds ON.
I should try uncompressed iso with all sounds to see how Fpse for Droid is slower than FpseCE :mrgreen:

HDM
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Re: Fpse for Android Discussion/Feedback

Postby HDM » Tue Mar 22, 2011 9:17 pm

I agree that the mp3 support would be a great option greatly appreciated, and that besides all this, save a lot of storage space, I am very limited and I have to leave many of my games off due to lack of physical space, between music videos photos, emulators, and android games that occupy increasingly more space, asphalt6 and others almost 1GB etc

-1 psx full game on android 600mb
-1 psx full rip game on winmo 200mb (ej)
Image
-PSX4FPse- -PadSx3- -Skins For Android-

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Wed Mar 23, 2011 7:28 pm

Hi all just a little news update.

Schtruck is currently minding on how he change on-screen buttons
To get big boost.

Sound interesting

Ps HDM
thanks for the link mucker
It works great.

Bye...
Galaxy note 4- SN N910F

LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Wed Mar 23, 2011 9:39 pm

crualfoxhound wrote:Hi all just a little news update.

Schtruck is currently minding on how he change on-screen buttons
To get big boost.

Sound interesting

Ps HDM
thanks for the link mucker
It works great.

Bye...


Great news! The pad slowdown is one of my big issues with fpse, so a fix would be fantastic.

mkr14
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Re: Fpse for Android Discussion/Feedback

Postby mkr14 » Wed Mar 23, 2011 10:38 pm

LouCipher wrote:
mkr14 wrote:I "fixed" the slowdowns in FF games and the sound stuttering in Castlevania SotN by overclocking my phone 1.3ghz+. Runs great at 1.3ghz. (Samsung Captivate 1Ghz)

Many custom roms/kernels offer overclocking capability. Try it out if you are desperate. (careful though, it is a tad technical and you can screw up your phone!)

I am sure there is an optimization route to deal with these problems but brute force seems to work as well.


Well, I'm sure you were being facetious, but, not really a "fix". I can oc to 1.5GHz, and still if I have antialiasing turned on, I see a drop to about 50 fps when the menus pop up. Without the menus, speed is perfect. Just an optimization waiting to happen.

I would like to take this opportunity to ask schtruck if he's had a chance to look at this slowdown. Bit of a big deal to us RPG geeks, since Square makes the best, and this issue only impacts their games. Any progress made on this one?


Yeah, this is why I put fixed in quotes. Not exactly being facetious, I was able to alleviate these two issues by overclocking. I do not expect antialiasing to run or anything but I am getting solid speeds in Final Fantasy IX battles and the sound stuttering in Castlevania is gone(still very minor sound glitches at times, but nothing big like stuttering music). If I go any lower than 1.3ghz, the stuttering in Castlevania comes back. Sure antialiasing is nice, but it is a luxury at this point and I by no means need it. I just want relatively good sound and speeds.

The emulator definitely needs optimization and real fixes. I just wanted to state that I was able to alleviate these issues with overclocking.


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