Fpse for Android News

Elwood
Junior Member
Posts: 23
Joined: Fri Sep 28, 2012 9:34 am
Primary Device: SAMSUNG S3
Operating System: Android Jelly Bean
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby Elwood » Sat Apr 11, 2015 1:10 pm

schtruck wrote:Btw I tried Offscreendrawing and this does not bug, what language are you using?


The way to reproduce the bug:

1. start any game
2. enter menu
3. go to settings/misc/video
4. at first everything seems ok...
5. select an option (for example Software HD resolution)
6. Software HD resolution window opens correctly
7. Choose 2x or 4x or just press OK to get back
8. problems start here: some options disappear (like Soft HD res)...
9. other options work in a wrong way: for example press Offscreen level, HD res selectior will pop up.

Happens on both my XPlay (ICS) and G3 (Lollipop).

...and you still haven't explained anything about the new Software OpenGL renderer ;).

User avatar
crualfoxhound
Addict
Posts: 256
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy S7
Operating System: Android 7.0
ROM: Galaxy S7 SM-G930F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:18 pm

Got a graphic bug on mgs. Using opengl plugin anybody knows a fix.
Attachments
Screenshot_2015-04-11-14-12-36.png
Got a graphic bug on mgs. Using opengl plugin anybody knows a fix.
Screenshot_2015-04-11-14-12-36.png (739.06 KiB) Viewed 1322 times
Galaxy S7

User avatar
schtruck
Site Admin
Posts: 1944
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 1:23 pm

Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.

User avatar
crualfoxhound
Addict
Posts: 256
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy S7
Operating System: Android 7.0
ROM: Galaxy S7 SM-G930F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:55 pm

schtruck wrote:Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.


Adreno 420 my gpu is mate.
Same bug with epsxe with opengl plugin aswell.
Galaxy S7

User avatar
schtruck
Site Admin
Posts: 1944
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 2:07 pm

what options set into video?

User avatar
crualfoxhound
Addict
Posts: 256
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy S7
Operating System: Android 7.0
ROM: Galaxy S7 SM-G930F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 2:37 pm

schtruck wrote:what options set into video?


Framelimiter
Print fps
Off screan drawing
Frame texture
Galaxy S7

User avatar
radji
Member
Posts: 38
Joined: Tue Jan 01, 2013 5:47 pm
Primary Device: HTC One M8
Operating System: Android 5.0.1
ROM: Modded/deodexed stock rom
Location: San Diego, CA

Re: Fpse for Android Discussion/Feedback

Postby radji » Sat Apr 11, 2015 4:56 pm

Played around with the settings more in FF9. Tried the OpenGL Soft Advanced again. Didn't realize you could change the shaders. Changed them from their default HQ3X to HQ4X and the pixelation and choppiness went away. Game runs much smoother, other than the OpenGL soft advanced does not render in HD like the OpenGL HD does.

Played thru a bit more and I realized the sound effect are all weird. Before it was just the sound in the cutscenes. No crackling, just distorted. I've tried it with reverb and pitch effects on/off, no change.

User avatar
schtruck
Site Admin
Posts: 1944
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 6:29 pm

ok and if you set frameskipping, you still have problem in sound?

User avatar
radji
Member
Posts: 38
Joined: Tue Jan 01, 2013 5:47 pm
Primary Device: HTC One M8
Operating System: Android 5.0.1
ROM: Modded/deodexed stock rom
Location: San Diego, CA

Re: Fpse for Android Discussion/Feedback

Postby radji » Sat Apr 11, 2015 6:41 pm

schtruck wrote:ok and if you set frameskipping, you still have problem in sound?

Correct. Frameskipping does not improve the sound.

User avatar
schtruck
Site Admin
Posts: 1944
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 9:52 pm

then an audio record will help us a lot. we need to hear and compare


Return to “News”

Who is online

Users browsing this forum: No registered users and 2 guests