Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Jan 06, 2015 6:03 pm

"low end device" option disable animation of onscreen gamepads which use somes cpu bandwidth which is important for such devices.

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Re: Fpse for Android Discussion/Feedback

Postby IDSG » Tue Jan 06, 2015 6:07 pm

schtruck wrote:"low end device" option disable animation of onscreen gamepads which use somes cpu bandwidth which is important for such devices.


So if i don't use onscreen gamepad it wont make a difference, BTW i always had a problem with CTR on OpenGL, works perfectly but some effects (rockets and fire on the temple level) makes the games really slow (less than 20fps) tried all the options related with framebuffer effects (change the level and disabled it) but it wont make difference, any tips?

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Re: Fpse for Android Discussion/Feedback

Postby P.A » Sun Jan 11, 2015 10:59 am

Hello Dear Mr.Struck. Could You check please german Metal Gear Solid on Latest Fpse in OpenGL HD Mode. When starting new game I cannot skip the scene when Snake going from underwater and FPSe is crashing at this moment. The settings are fully default except video Mode - OpenGL High Definition. Frameskip does not help.

http://tinypic.com/r/2m00np/8

Device is not legacy - Samsung Galaxy S4 i9500 with Android 4.4.2. I have send bugreport via Android after crash. Thanks in advance.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jan 11, 2015 3:51 pm

surely an option set into video menu. list options set please

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Re: Fpse for Android Discussion/Feedback

Postby P.A » Sun Jan 11, 2015 7:36 pm

schtruck wrote:surely an option set into video menu. list options set please


Please check the link

https://www.dropbox.com/sc/a9g85zmguph0 ... h2XIHtTCOa

Photos of settings after game launch. All left as default. I am sure, because I have deleted app with clear data and installed again.

Game - Metal Gear Solid (G) (Disc 1) [SLES-01507]. Thanks in advance.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jan 11, 2015 7:47 pm

i must check this then.

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Re: Fpse for Android Discussion/Feedback

Postby P.A » Sun Jan 11, 2015 8:45 pm

schtruck wrote:i must check this then.


Thank You in advance! Surprisingly, I have managed to bypass the scene partially, image has stucked at this scene, but I hear the codec dialog, I can bypass it by pressing x-x-x-x, and I hear how I move while seeing this image with red artifact.

https://www.dropbox.com/sc/66thg5312q5o ... 0WzmXmD_7a

I checked my device using Antutu - it is ok.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Jan 13, 2015 3:54 pm

We just updated the website!

http://www.fpsece.net

Now it's possible to donate and get a full version of FPse for android outside google play! this mean Amazon devices,Fire TV, Android TV and people who cannot purchase FPse over Google play, just use this new maner to Purchase FPse!

you'll be able to update it manually by just getting new version each time an update will be available to Google play.

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Re: Fpse for Android Discussion/Feedback

Postby deltashock » Wed Jan 14, 2015 2:05 pm

Still can't cheat on the new version, running on opengl settings

https://www.youtube.com/watch?v=tfkmnTY7vY0&

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jan 15, 2015 4:16 pm

I cannot reproduce it on my devices.

What s your device and android version please?


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