rufufu wrote:What are you working on now, if I may ask ? Just curious !
Indeed - in a previous post you mentioned two features that are important that everyone has been waiting for. Was the sound fix one of them? What were/are they?
rufufu wrote:What are you working on now, if I may ask ? Just curious !
schtruck wrote:i'm preparing a new Beta version,
FPse 0.11.160
- Added Force resolution to OpenGL from MISC/video menu, 6 levels which will make FPse using less cpu usage , it's a question of Fillrate...
IF you choose a specific rendering resolution, FPse will switch on Force Landscape option from video menu.
- Global cleaning code with many small bug fixed.
Reducing resolution can be very good for framerate and many time you won't see any GFX regression, but much more FPS.
For example on a Note 4, you can reduce to 1920x1080, 1689x950, 1280x720,844x475, 640x360,320x180... (this last one is just for fun....)
Stay tunned guys!
As usually if you want to be beta tester, just contact me at schtruck@gmail.com
DragonDragon wrote:Can it still render at native resolution of screen if I have screen with higher resolution than 1920x1080 ?
schtruck wrote:X and Y ratio is already available from misc/video menu
About the new feature, you have from misc menu and video sub menu a new option menu named 'reduce resolution'
by default it's off, but FPse propose 6 new resolutions depending of the device. i assure you that on my qhd note 4, i cannot see any diff when i set resol at 1280x720 and even 844x475, still very sharp.
Btw you'll see it quickly, i will release beta in about 2 hours.
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