Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 20, 2014 9:44 pm

ok i have worked much more on audio and i have fixed audio problem which happened in somes games, in the meantime i have improved another audio rendering which is really excellent to hear in headset.

if someone wants to check it, just let me know i'll send you a test version.

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Aug 21, 2014 1:55 am

Hey Schtruck, just tested beta 3.

I think the sound is great, especially in OGL were there is almost no sound stutter at all. It sure sounded full to me!

I'm not sure I could detect any change in sound latency.

With AM on, shadows still only appear in Grandia if the memcard screen is loaded, and will still disappear if the Video Menu is accessed.

Animated pads are great! D-pad and Analog feel much better! I can walk or run in all directions with intention, especially with the analog sticks. Super!


Do you think you can fix the shadows in Grandia with AM on?

What is happening in the memcard screen?

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Thu Aug 21, 2014 6:46 am

Hey Schtruck, here are some screenshots of Silent Hill, just in case you want to upload them to Google Play. :D
EDIT: Sorry for the big pictures.

Image

Image

Image

Image

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Aug 21, 2014 1:29 pm

Akademicks wrote:Hey Schtruck, here are some screenshots of Silent Hill, just in case you want to upload them to Google Play. :D
EDIT: Sorry for the big pictures.



You've got a One Max too! Awesome phone huh?!

Just wanted to ask (why) you don't have the new Widescreen hack and Texture Filtering on? ;)

Plus, you might wan't to bring the brightness down/contrast up for a "scarier" image. :)

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Thu Aug 21, 2014 1:57 pm

GITech wrote:
Akademicks wrote:Hey Schtruck, here are some screenshots of Silent Hill, just in case you want to upload them to Google Play. :D
EDIT: Sorry for the big pictures.



You've got a One Max too! Awesome phone huh?!

Just wanted to ask (why) you don't have the new Widescreen hack and Texture Filtering on? ;)

Plus, you might wan't to bring the brightness down/contrast up for a "scarier" image. :)


1. Yes, it's best phone i've ever had, but I wish I never cracked the screen. :( Gonna get it fixed soon though.

2. I just tried the widescreen option and I have more view now, thanks! I can't tell if texture filtering is better on or off; but i'll play with it on for now.

3. I turned the brightness down in the menu, and turn it up a little on my phone, but couldn't find a contrast option. The screen isn't as foggish looking now, and looks more realistic. :D

Schtruck, if I lock my phone while a game is running, with "Force Landscape Orientation" enabled, half of the screen turns black. With it disabled, I can lock/unlock my phone without the game messing up.

EDIT: With widescreen enabled on Silent Hill, the flashlight on Harry doesn't appear in his chest pocket but behind or on his arm, as if there's a light following him around.

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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Thu Aug 21, 2014 11:07 pm

Hi schmuck - bug report

opengl plugin

fps counter flickers
thrill kill don't work no more
metal gear solid-codec green writing don't show anymore
metal gear solid - missing the water effect
Tekken 3 fps can drop to 47/60 fps where it used to not go below 53fps.
Still using my note 2 gt n7100 exynos phone.

Love the new overlays
and wide screen hack
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Galaxy note 9 exynos

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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Thu Aug 21, 2014 11:08 pm

Codec bug pic aswell mate
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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 22, 2014 8:14 am

MGS need just Frame texture and offscreen drawing...

i'm fixing FPS drawing problem.... by just print it fps drop a lot...

Next version will be really good, i hope to propose it today to beta testers

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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Fri Aug 22, 2014 12:30 pm

schtruck wrote:MGS need just Frame texture and offscreen drawing...

i'm fixing FPS drawing problem.... by just print it fps drop a lot...

Next version will be really good, i hope to propose it today to beta testers


tried just Frame texture and offscreen drawing. But same result mate
Galaxy note 9 exynos

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 22, 2014 3:24 pm

on which device and gpu?


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