Fpse for Android News

Anonynonie
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Re: Fpse for Android Discussion/Feedback

Postby Anonynonie » Wed Aug 13, 2014 12:37 pm

Hello!

I've been using Fpse for about a year now, and I've always been awed at how well updated the app is. The recent update has been a headache for me though, but I don't know if other users have had the same problem or if it's just a matter of tweaking with the settings.

Whenever I open the app, I have to redownload the plugins, which was always the norm after every update. However with the latest update, I've had to redownload the plugins every time I open the app. It wouldn't be such an issue of I were able to be always connected to the internet, but I unfortunately am not.

Apologies of this was the wrong post to reply in, and any reply would be much appreciated!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 13, 2014 4:37 pm

yep, it seems last version has caused serious problem to many people ,especially in country like india and philippine, i think it's due to new filtering rules from carrier in those country, but i fixed the problem with the new version i'm preparing.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 13, 2014 4:58 pm

i' just pushed FPse 0.11.139 Beta 3!

- Fixed OpenGL for PowerVR SGXxxx
- Fixed OpenGL Alpha MultiPass
- Fixed Download problem on somes devices
- Fixed Scanning storage crash on somes devices
- Added Disable GLboost
- Added Animation for Onscreen Gamepad
- Enhanced Audio stability and Quality
- Enhanced Onscreen Gamepad emulation, Digital and Analog, gameplay is much improved

Thanks for your feedbacks!! i 'd like to release it quickly if no negative comment from Beta Testers

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Wed Aug 13, 2014 10:56 pm

Love the new analog effects!

Anonynonie
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Re: Fpse for Android Discussion/Feedback

Postby Anonynonie » Thu Aug 14, 2014 11:15 am

schtruck wrote:yep, it seems last version has caused serious problem to many people ,especially in country like india and philippine, i think it's due to new filtering rules from carrier in those country, but i fixed the problem with the new version i'm preparing.


Thank you for your hard work!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Aug 14, 2014 9:50 pm

ok guys, i just pushed FPse 0.11.139 for all!

FPse 0.11.139:
- Fixed OpenGL for PowerVR SGXxxx
- Fixed OpenGL Alpha MultiPass
- Fixed Download problem on somes devices
- Fixed Scanning storage crash on somes devices
- Added Disable GLboost
- Added Animation for Onscreen Gamepad
- Enhanced Audio stability and Quality
- Enhanced Onscreen Gamepad emulation, Digital and Analog, gameplay is much improved

this version include 2 or 3 more fixes compare to the Last beta. Plugin has been updated too because regression on somes devices, like Optimus 3D or Ascend P6, now all seems like it never been!

Thanks for your feedback guys!

helloworld
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Re: Fpse for Android Discussion/Feedback

Postby helloworld » Fri Aug 15, 2014 4:39 am

The new version is working great! Especially the Alpha Multipass fix. IIRC, some games on OPenGL always had problems with Alpha Multipass and also the fix blue glitch didn't work properly. Now everything works perfectly when enabling both together. I tested with Legend of Dragoon which had a blue streak of glitchy looking lines on ALL background for the longest time (like 2 years ago maybe?). Now, the backgrounds are finally perfect!

I think this is game specific (searched on google and seems to be known problem when emulating this game), but when playing Legend of Dragoon, the sound gets clipped the more I play (voices get cut off, sound effects start to sound like mono instead of stereo). If I reset and load from a save, the sound works perfectly fine again, but it is a somewhat annoying problem. The lower the latency (I set it to 1024), the longer it lasts but the sound still gets clipped eventually if I keep playing. Is there any way to fix this?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 18, 2014 3:53 pm

somes news,

i have worked on Audio these days, reduced another time the Lag, and improved a new time audio rendering, a big gap on my side. the Slash Effect in FF7 is nearly perfect.Many games have much better sound / music rendering.

i m adding two new features very usefull and will push a new Beta.

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Aug 18, 2014 4:30 pm

Sorry I've been away. I'm back and will test next beta. :oops:

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 18, 2014 9:51 pm

Just pushed the beta because i'd like to have feedbacks of beta testers!

FPse 0.11.140 Beta 1:
- New audio plugin, with less delay and much better audio rendering!


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