Fpse for Android News

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Wed Jul 30, 2014 2:47 pm

NCxJorfapigo,

Oh good, I thought you were loosing it! :D

Thank you much! "Participants" are becoming a rarer breed nowadays, in favor of Lurkers. Sad.

..Now you know 2: 8-)

I put 3500+ hours into a full HD retexture of Castlevania Legacy of Darkness, for free.. never anything in return... :geek:
Nice pics between page 7 to 11, and a nice description near the top of page 7 about why C64 sucks vs CLOD: http://www.emutalk.net/threads/43535-Ca ... -WIP/page7
Nice pics start up again around page 18: http://www.emutalk.net/threads/43535-Ca ... WIP/page18
Keep in mind these are only 256 color GIF's:
Image
Image
If you read the newest posts you'll see I just tried to revive that project but a slow start pushed me here to Beta for Fpse. There's still hope if more people become participants and provide encouragement, guidance for new techniques, and support for N64 emu development. Which is in short supply. ;)
Edit: Page 7, not page 9. Link changed to match.

pteek
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Re: Fpse for Android Discussion/Feedback

Postby pteek » Wed Jul 30, 2014 3:39 pm

Can someone test multikeys on 138?

DragonDragon
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Re: Fpse for Android Discussion/Feedback

Postby DragonDragon » Wed Jul 30, 2014 5:22 pm

GITech wrote:NCxJorfapigo,

Oh good, I thought you were loosing it! :D

Thank you much! "Participants" are becoming a rarer breed nowadays, in favor of Lurkers. Sad.

..Now you know 2: 8-)

I put 3500+ hours into a full HD retexture of Castlevania Legacy of Darkness, for free.. never anything in return... :geek:
Nice pics between page 7 to 11, and a nice description near the top of page 7 about why C64 sucks vs CLOD: http://www.emutalk.net/threads/43535-Ca ... -WIP/page7
Nice pics start up again around page 18: http://www.emutalk.net/threads/43535-Ca ... WIP/page18
Keep in mind these are only 256 color GIF's:
Image
Image
If you read the newest posts you'll see I just tried to revive that project but a slow start pushed me here to Beta for Fpse. There's still hope if more people become participants and provide encouragement, guidance for new techniques, and support for N64 emu development. Which is in short supply. ;)
Edit: Page 7, not page 9. Link changed to match.

Suck none of PSX emulators/plugins support texture replacement.

Q8-V08
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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Wed Jul 30, 2014 6:16 pm

There's a DirectX9 compatible plugin for epsxe, it's the same Gabest GSdx used in pcsx2 release GSdx9 0.11.4, just wondering since TexMod works with DirectX9 if it'd work to rexture ps1 games, I can't test myself since I don't have DirectX9 compatible gpu atm, if you guys want to try it and report back your findings feel free.

http://forums.pcsx2.net/Thread-GSdx
http://code.google.com/p/texmod/

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starforce
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Re: Fpse for Android Discussion/Feedback

Postby starforce » Wed Jul 30, 2014 9:48 pm

Is there a programm for windows which creates the compressed pbp isos like fpse does?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Aug 02, 2014 5:05 am

Somes news. I preparing a new version with better sound emulation, better opengl support and more optional virtual buttons... like an autofire button , input type switch button..
If you need absolutely a press button or a switch button let me know. I ll add it.

Btw I find the texture patching very interresting.

I will try to implement this . Like this we could fit high res texture instead of low res feature. I have many ideas..

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sat Aug 02, 2014 1:14 pm

WOW, Really?!

Ok... I bow to you my master! :twisted:


Watch this guy..... my idol: https://www.youtube.com/channel/UCcFFQv ... J2g/videos He only does full screen art. I was surprised to see he uses the same type of techniques I do for textures. Cool.

DragonDragon
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Re: Fpse for Android Discussion/Feedback

Postby DragonDragon » Sat Aug 02, 2014 3:44 pm

schtruck wrote:Somes news. I preparing a new version with better sound emulation, better opengl support and more optional virtual buttons... like an autofire button , input type switch button..
If you need absolutely a press button or a switch button let me know. I ll add it.

Btw I find the texture patching very interresting.

I will try to implement this . Like this we could fit high res texture instead of low res feature. I have many ideas..

Wow great but are there still plans for anti-jittering GTE Accuracy ?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Aug 03, 2014 12:14 am

Yes.this feature is still in priority to my tasks list

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Aug 03, 2014 5:53 pm

OK i'm pushing a new Beta Version:

FPse 0.11.139 BETA 1
- Fixed OpenGL for PowerVR SGX540
- Fixed OpenGL Alpha MultiPass
- Added Disable GLboost
- Enhanced Audio stability
- Others minor fix

Please give me feedback especially on AM fix.

For the new buttons etc... next beta.

thanks


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