Alright, here we go. Testing of Fpse Beta 16;
Device: HTC ONE Max, updated yesterday.
(Whoa, these screenshots look worse than in game, especially the first one of the video!)
1. The new Widescreen mode works flawlessly as far as I can tell. I use it on pcsxR for the PC all the time.
2. Blaster Master Blasting Again:
Video Mode: OGL = Default, boost = very fast
System: fast boot
Audio: Spusync, reverb effects, reduce latency
Video: framelimiter, print fps, force landscape, offscreen drawing, 32bit rendering, anti aliasing, texture filtering, widescreen
Gamepad: Moga Power Pro. Gamepad type = digital. All overlay gamepad buttons disabled. Buttons must be set manually, but only once under "buttons mapping". More details on that below.
a. The first one I don't have a screenshot for but it's easy to check as it's the "start screen" of the game. When the opening video ends/is skipped, the start screen background will appear for a spit second and then go black. It will be visible again for a split second when one of the start screen options is chosen. The text for the start screen options are visible. The options sub menu does not have any problems. (Though, you might want to check out the buttons mapping sub menu! I'll post a screenshot of my setup for this great game, now made better with Widescreen!)
b. This one is for the subtitles during the new game start video. The Japanese text should be covered/blacked out/not visible, and the crazy rainbow colored english text should extend all the way across the screen.
c. This one is for the water disappearing in triangles. The water comes and goes depending on the camera angle and distance.
d. This one is all about the controls using the Moga Power Pro in Mode-B (HID mode). After mapping all the controls in "buttons mapping" while the game is running L2/R2 work. You do not have to manually set all of the controls more than once (for each game). But, you
"MIGHT" have to turn off the controller, wait a good 10 seconds, then turn the controller on again once in game for L2/R2 to be recognized.
HERE's THE KICKER; If you Exit your vehicle, L2/R2 are no longer recognized! If you power cycle the controller, your little man Roddie can now use L2/R2 to side jump too. But, as soon as you jump back into your tank (Sophia) L2/R2 stop responding again, causing a need for another power cycle of the controller. So, that's weird.
e. I guess I should point out the vertical/thin/white lines here:
(Also, I have "select&start" mapped to L3/R3 as Fpse uses the gamepads' "select" button to open the settings menu, and the "start" button is in a bad place, so it's easier to just click the sticks for select/start in game. I like how this works out).
3: Grandia:
Video Mode: OGL = Default, boost = very fast
System: fast boot
Audio: Spusync, reverb effects, reduce latency
Video: framelimiter, print fps, force landscape, offscreen drawing,
Alpha Multipass, 32bit rendering, anti aliasing, texture filtering, widescreen
Gamepad: Moga Power Pro. Gamepad type = Analog pad. All overlay gamepad buttons disabled. Buttons must be set manually, but only once under "buttons mapping". Start/select mapped to L3/R3 also.
a. Alpha Multipass: This is a new error since the new beta. I had AM set prior and I think I got this error once/the first time starting, then it was fine after that, I think. AM is needed so the in game Sprites/2d textures do not have black lines all around them. Now with AM set the start screen looks like this:
b. ...and then, in the continue screen it looks like this for a few seconds before it loads the memory card data:
c. ...once the mempak data has loaded it looks perfectly normal:
d. If you back out of the continue screen.. the start screen is back to normal as well:
e. ...and in game now works normally as well.
f. If AM is left OFF, it ruins all the trees and to many other things:
h. Controls: Here L2/R2 will stay bound in game through area changes and combat, but once you save the game in game, you will have to power cycle the controller to get L2/R2 to respond again. In Grandia, L2/R2 will change the direction of your compass to point at different area exits and other points of interest. Note: This can't be used in town, but "select" will pull the camera way up so you can see what's around you.