Fpse for Android News

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sat Jul 12, 2014 5:44 pm

Hi schtruck,

I have only been checking in once a week and trying every version since 3 years now, without beta testing... as my old device was $hit and I didn't think I would really be contributing..

But now I have an HTC ONE Max, so I would be willing to be a beta tester for you.

What should I do for you? ;)

Thanks for everything, YOU are the dev I love! Hehe

Later,
Jay

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 13, 2014 12:09 am

Just Pushed the Last Beta Version of FPse before official Release:

Fpse 0.11.137 Beta 3:
- Moved Experimental OpenGL plugin to normal plugin(not for GPU MALI-400)
- Added boost level from misc menu then video sub menu for OpenGL, try it can be much faster!
- Fixed the new Multiplayer function using many device! Play using many device to multi player games! very fun!
- Fixed Multi button mapping
- Fixed download plugins,covers and cheat problems on somes devices


The boost level option give much smoother animation on my Note 3 with S800. change it from in game and restart the game to apply it.

Thanks for your feedbacks.

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Sun Jul 13, 2014 2:31 am

omg awesome ^-^! but i have some questions, in order to use that levels option, we have to set the normal opengl first? or the experimental one? (if there still will be an experimental one)

and about the fix for the Multi button mapping also includes the bug i had about the freezing screen if pressing more than 2 buttons with the "multi buttons start-stop" enabled? because i cant play some racing games that require to have a pressed button to accelerate due to the moment that my fingers touch 2 buttons more, that lag-screen-freeze happens :/

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 13, 2014 4:00 am

do you stay pressed on the second button?

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Sun Jul 13, 2014 4:41 am

yes, i wrote an example before:

as an example, i use the multi start-stop for the X button at Crash team racing (so i dont have to press it to run the kart) and when i press (and maintain pressed) an arrow or any other button, that freeze/lag happens until i release the fingers from them, so i cant use that feature for now :(


the thing is that if i use/enable the multi start-stop followed by pressing the multi button (in this case M1) and then try to use the normal ones, that freeze happens :(

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 13, 2014 7:06 am

ok let me check, in the meantime i prepare a new quick beta update coz the switch level is badly save and cause crash for next run.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 13, 2014 9:09 am

ok posted a quick update for the beta, with new OpenGL Boost function fixed and mikian, let me know if your problem is fixed now. i have fixed a bug for touchscreen gamepad, which should take much less cpu now.

NCxJorfapigo
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Re: Fpse for Android Discussion/Feedback

Postby NCxJorfapigo » Sun Jul 13, 2014 4:42 pm

When are this fixes going to be released to the public? I'm looking forward to try the remote controller between my cell phone and my tablet. Will the physical buttons on my Xperia Play work with the remote controller function on my tablet? I could beta test it, if you want.
BTW, I tried countless times to recover my other account (Jorfapigo, you may see some posts in this thread) but I never got my password recovery email, so I made this new one.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Jul 14, 2014 8:13 am

Physicals buttons should works too, let me check.

Another good news, FPse is now able to render GFX in any Video mode to Widescreen! it's not 100% perfect but this works extremely well, this mean GFX are drawn for Widescreen without distortion (4/3 mode is no more necessary to have no distortion)

i'm preparing a new beta for that

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Jul 14, 2014 10:22 am

OK just pushed this marvelous Beta version to beta testers!

FPse 0.11.137 Beta 4:
- Moved Experimental OpenGL plugin to normal plugin(not for GPU MALI-400)
- Added boost level from misc menu then video sub menu for OpenGL, it can be much faster
- Added Widescreen Video option. PS games are now in 16/9 not stretched
- Fixed the new Multiplayer function using many device! Play using many device to multi player games! very fun!
- Fixed Multi button mapping
- Fixed download plugins,covers and cheat problems on somes devices


Check this widescreen option, the resulst is excellent! gfx are no more stretched and you have more details in 16/9!


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