Fpse for Android News

arogance1
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Re: Fpse for Android Discussion/Feedback

Postby arogance1 » Wed Jun 19, 2013 8:25 pm

Sarkie wrote:@schtruck Can't we just have a Navigation Drawer style menu system?

http://developer.android.com/design/med ... ss_nav.png

With the main images being the covers.


But the easy menu coverflow is awesome, it doesn't need changing

Sarkie
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Re: Fpse for Android Discussion/Feedback

Postby Sarkie » Thu Jun 20, 2013 9:33 am

arogance1 wrote:
Sarkie wrote:@schtruck Can't we just have a Navigation Drawer style menu system?

http://developer.android.com/design/med ... ss_nav.png

With the main images being the covers.


But the easy menu coverflow is awesome, it doesn't need changing


Regardless, we should be doing things the "Android Way" and make the app the consistent with the rest of the apps.

Also a translation site for the resource strings.

arogance1
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Re: Fpse for Android Discussion/Feedback

Postby arogance1 » Thu Jun 20, 2013 8:30 pm

Sarkie wrote:
arogance1 wrote:
Sarkie wrote:@schtruck Can't we just have a Navigation Drawer style menu system?

http://developer.android.com/design/med ... ss_nav.png

With the main images being the covers.


But the easy menu coverflow is awesome, it doesn't need changing


Regardless, we should be doing things the "Android Way" and make the app the consistent with the rest of the apps.

Also a translation site for the resource strings.

When you say "we", how much programming have you done on the app? Its entirely schtrucks decision.
Why should we be doing things the android way? Its a multi platform app.
When Angry Birds uses it, fpse should

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jun 20, 2013 9:02 pm

ok guys ,i just posted to beta testers the Ultimate FPse Version,FPse 0.11.104 on which have obtained a very Smooth Animation and Smoother sound too. in Soft mode as well as in OpenGL mode.

I have fixed many reported bugs too.

you'll see the changes:

- Enhanced Sound and Graphics which are both much smoother
- Fixed somes reported bugs
- Fixed crash for Scanning Storage
- Added support for Y button to access context menu from menu cover for OUYA


thanks to beta testers to feedback.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 21, 2013 10:00 pm

OK received only one message from one beta tester, i push this version now to the market because there is too much Problem with 0.11.103

SO FPse 0.11.104:
- Enhanced Sound and Graphics which are both much smoother (even using frameskip....)
- Fixed somes reported bugs
- Fixed crash for Scanning Storage
- Added support for Y button to access context menu from menu cover for OUYA

arogance1
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Re: Fpse for Android Discussion/Feedback

Postby arogance1 » Fri Jun 21, 2013 10:52 pm

schtruck wrote:OK received only one message from one beta tester, i push this version now to the market because there is too much Problem with 0.11.103


I'm hoping that means they're playing so much, they had no time to report back

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Re: Fpse for Android Discussion/Feedback

Postby Arsestar » Sat Jun 22, 2013 1:04 am

Fpse crashes whenever I start a game since the 104 update.

dbefore
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Re: Fpse for Android Discussion/Feedback

Postby dbefore » Sat Jun 22, 2013 3:24 am

Hmmm... well I was hoping that the audio and video enhancements you made would have helped with the audio skipping that happens in open gl mode on chrono cross and final fantasy 9 during battle and screen change.... but no the lag is still there. Looking at the frames it looks like frame drop is what is causing this problem. So I'm starting to think that my phone is not powerful enough to run those games smoothly. I have the galaxy note 2 over clocked and on performance governor which is supposed to be pretty good. Hopefully the note 3 will have the snapdragon 800 cpu and hopefully that will solve the problem of the dip in frame rate with this great emulator.

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Re: Fpse for Android Discussion/Feedback

Postby mckimiaklopa » Sat Jun 22, 2013 7:52 am

Some things that might make Fpse betters
1.Dithering:A feature of the original playstation that makes colors look much smoother and richer and prevents color banding.Very perfect for the software renderer.for more info, go here http://en.wikipedia.org/wiki/Dither
Final fantasy IX withou dithering: Image

Final Fantasy IX with dithering Image

2.upscaling the resolution in the software renderer:Displays graphics similar to Opengl but with less bugs and graphical glitches

Final Fantasy IX in 640x480 resolution using software rendering Image
Attachments
Screenshot_2013-06-18-21-08-17.png
FF8 with dithering
Screenshot_2013-06-18-21-08-17.png (222.53 KiB) Viewed 4392 times
3a.png
FF7 with dithering.All colors are smooth.This is what it exactly looks like in it's original hardware
3a.png (264.9 KiB) Viewed 4392 times
3b.png
FF7 without dithering.This is what it looks like in Fpse.Notice the blue light and the command window
3b.png (159.33 KiB) Viewed 4392 times

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jun 22, 2013 10:18 am

Just pushed FPse 0.11.105 to the market because MOgra Controllers was disabled:

- Fixed another crash for scanning storage
- Fixed Moga Controllers support


About Dithering i will check that, but it should be done by OpenGL texture drawing. (OpenGL blitting mode)


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