Fpse for Android News

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Sun May 12, 2013 10:42 pm

Won't work for me since updating. It freezes before it gets to the games list.

On jxd s5300

Update: only a problem in easy mode. advanced mode works fine

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon May 13, 2013 10:39 am

@foleyjo: try to remove sdcard then put on game into internal memory and retry to access easy menu

psxxx
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Re: Fpse for Android Discussion/Feedback

Postby psxxx » Mon May 13, 2013 2:43 pm

New player wrote:
psxxx wrote:
New player wrote:Thank you :D schtruck

moga pro A work 8-) but moga pro B not ( L2 and R2 ) , I hope you can fix problem


If fpse already works ok with Moga Pro A mode, why would you need it to work with B mode?


for some games I need editing ( buttons mapping )

So, for Moga Pro A mode, all buttons work with fpse? Including the 2 analog sticks?

mian
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Re: Fpse for Android Discussion/Feedback

Postby mian » Mon May 13, 2013 4:40 pm

Silent Hill still has the map problem. I remember playing it fine a few versions back so it's a regression, it seems.

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Mon May 13, 2013 4:57 pm

psxxx wrote:
New player wrote:
psxxx wrote:[quote=
So, for Moga Pro A mode, all buttons work with fpse? Including the 2 analog sticks?


Yes

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon May 13, 2013 6:52 pm

mian wrote:Silent Hill still has the map problem. I remember playing it fine a few versions back so it's a regression, it seems.


i tried and it work on my pal version of silent hill.

what version of silent hill are you using.

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon May 13, 2013 8:25 pm

Schtruck unfortunatley I don't have any space on my internal card at the moment. I'm even running FPSE off the sd card.

However I'm happy playing it without the game covers.
I've noticed a nice speed improvement with this update. Just need to decide on a game to play now

walangi
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Re: Fpse for Android Discussion/Feedback

Postby walangi » Wed May 15, 2013 8:02 am

Hi schtruck, just want to post a quick report,
*the last update made the app start soooo long (on easy mode) seems like it doesn't save default directory and try to search roms on sdcard each time its started...
*the video setting some time seems doesn't saved
*rayman the great escape had some graphical glitch on cut scene
*gekido still doesnt work (it also don't work on all previous version i've tried, it's not the rom because i've tried on other emulator and it's work)

beside that everything else was great and the opengl seems get some speed improvement (can't be sure though wether it's a placebo or not)

hope my report help the development progress
can't wait for the aforementioned experimental opengl plugin
thanks for still continue developing this awesome app :)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu May 16, 2013 7:08 am

i'm sorry but had to push a new version to the market because somes people wasn't able to see their external strorage, and there was a problem with ISO recognition, so now it's even more smart..

FPse 0.11.96 changes:
- Fixed external storage detection
- Fixed ISO format recognition


i saw that on somes old device the Latency is extremely big which cause huge sound lag, i'll work on this part now.

dbefore
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Re: Fpse for Android Discussion/Feedback

Postby dbefore » Thu May 16, 2013 11:39 am

Yea... for some reason on the the galaxy note 2 in open gl mode there is a huge sound lag in games like chrono cross during scene changes. I recall reading it may have something to do with the the exynos processor. If you can look into this... it will be much appreciated. Thank you for all the good work you put into this app.


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