Fpse for Android Discussion/Feedback

User avatar
radji
Member
Posts: 38
Joined: Tue Jan 01, 2013 5:47 pm
Primary Device: HTC One M8
Operating System: Android 5.0.1
ROM: Modded/deodexed stock rom
Location: San Diego, CA

Re: Fpse for Android Discussion/Feedback

Postby radji » Mon Jan 07, 2013 2:59 am

Should Rebel Assault work now too?

mian
Junior Member
Posts: 9
Joined: Mon Jan 07, 2013 10:26 am
Primary Device: Xperia Mini Pro
Operating System: Android 4.0.4

Re: Fpse for Android Discussion/Feedback

Postby mian » Mon Jan 07, 2013 10:34 am

Hello. So I just bought FPSE for android and I must say it's very impressive. Thanks for all the hard work, schtruck. That said, I have a question, since I'm new to android and the whole google play thing. I see you've just released a new version. Does the app update automatically or do I have to buy the new version all over again? Thank you! :)

EDIT: Nevermind. Just figured out how to update apps at the google play store. Thanks anyway. :)

User avatar
Zehel
Junior Member
Posts: 10
Joined: Sun Oct 21, 2012 8:50 am
Primary Device: xperia play
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Zehel » Mon Jan 07, 2013 3:35 pm

It seems the new build is slower in fps performance than the previous one. I tried my pal copy of castelvania son and I noticed some fps drops . From 51-50 fps, now it is 49-47 and 50 when I stand still. It might be from the audio enhance but from 3 or more fps drops there is a sound skip. I guess I'll stay with a previous version. I always backup before I update emulators...

Ps:I still hope for advanced directory scan and a rescan function for my new games

pigini
Junior Member
Posts: 11
Joined: Sat Aug 25, 2012 7:03 pm
Primary Device: SE Xperia Play R800i
Operating System: GB 2.3.4
ROM: 4.0.2.A.0.69

Re: Fpse for Android Discussion/Feedback

Postby pigini » Wed Jan 09, 2013 4:53 am

Just a little feedback regarding the ingame menu issue in "Roadrash3D" and the sound stuttering in "Allied General".
(edited)
The ingame menu of Roadrash3D in fact does work in .75 again, contrary to what I posted earlier!

First it did not work after updating via the playstore, but everything was fine after deinstalling fpse completely and installing .75 from scratch. It might be a good idea to try that first, when a new version does not perform as expected.

The sound stuttering in the mission briefing of Allied General is still there, but it is completely irrelevant for playing the game. I only posted it as a potential method to test the compatibility of fpse in the sound department.
Maybe somebody with an actual psx console could test if the sound actually worked in the first place.

User avatar
schtruck
Site Admin
Posts: 2065
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jan 12, 2013 11:46 pm

a very good news, i finally understood and fixed the sound part click sound problems... now it's very clear.

will prepare an update shortly

Update: i confirm after many many tests i can tell you that FPse for android has never had sound so clear !!

Tempo and sound is really perfect now. the bug was related to cdrom timing... will release the version 0.11.76 tomorow after more test.

Crugath
Junior Member
Posts: 10
Joined: Tue Oct 02, 2012 12:29 pm
Primary Device: HTC One 32GB
Operating System: Android 4.2.2
ROM: TrickDroid 8.0.0

Re: Fpse for Android Discussion/Feedback

Postby Crugath » Sun Jan 13, 2013 12:52 am

schtruck wrote:will release the version 0.11.76 tomorow after more test.


Looking forward to trying it out!

User avatar
schtruck
Site Admin
Posts: 2065
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jan 13, 2013 11:03 pm

Just pushed FPse 0.11.76 to market!!!

- Fixed Tempo and 'Click' in sound streamed, now sound is very clear in FPse!
- Added Russian Language (thanks to Boris!)


We are implementing now Frame buffer for the opengl plugin which will let you to choose a resolution for OpenGL... and normaly Full screen antialiasing should works very well after that.

THe good is that we are parsing all the code of this OpenGL plugin, line by line, and we are rewritting and fixing all, to make this plugin a beast! So Stay tunned...

User avatar
Burd!K
Junior Member
Posts: 12
Joined: Thu Feb 17, 2011 6:05 pm
Primary Device: Xperia ZR
ROM: stock JB 4.3

Re: Fpse for Android Discussion/Feedback

Postby Burd!K » Mon Jan 14, 2013 4:41 am

GT2 still doesn't want to load from memory cards in software (ES-2 Blitting) :cry:
That and codepage problems on market I've already mailed you about

Also people with Xperia Play have a problem with overlay buttons (why would they want to use them anyway :roll: )
Are they being forcebily disabled?

chutia
Junior Member
Posts: 32
Joined: Tue Oct 09, 2012 1:46 am
Primary Device: Samsung Galaxy S3
Operating System: Android 4.0.4
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby chutia » Mon Jan 14, 2013 10:00 am

schtruck wrote:Just pushed FPse 0.11.76 to market!!!

- Fixed Tempo and 'Click' in sound streamed, now sound is very clear in FPse!
- Added Russian Language (thanks to Boris!)


We are implementing now Frame buffer for the opengl plugin which will let you to choose a resolution for OpenGL... and normaly Full screen antialiasing should works very well after that.

THe good is that we are parsing all the code of this OpenGL plugin, line by line, and we are rewritting and fixing all, to make this plugin a beast! So Stay tunned...


OMG :o sounds great cant wait good luck!!

mindundi
Junior Member
Posts: 10
Joined: Mon Jan 14, 2013 4:52 pm
Primary Device: Galaxy Y

Re: Fpse for Android Discussion/Feedback

Postby mindundi » Mon Jan 14, 2013 5:30 pm

Hello, first off great job, but I'am usually very careful and wore a long time without updating FPse (due to the negative comments about updates) but now I decided to update to lastest version (unisntall before install by play store) and I have a problem with fps drops, about 4-5fps less than before update to the last version.

Also, when I go to set frameskip I can't find the frameskip "tunner", because default frameskip is too high and the game is heavily choppy (before update I remember set frameskip about 30 aprox, depending of each game)


- My device is a Samsung Galaxy Y (young) @1ghz, also I tested with stock rom and cyanogenmod 7.2 (a bit faster but not big deal)

- I use software mode <<no antialiasing filter, no opengl (because is too slow for "normal" devices) and mostly time muted (also before sound was "bad" but I don't care about the sound, I just want play)>>


any help please?





I checked a few changelog here: viewtopic.php?p=24904#p24904 (don't appear all versions :S) and I see you have working hard on sound:
- Fixed Tempo and 'Click' in sound streamed, now sound is very clear in FPse!

- Fixed sound rendering, highly enhanced

- Fix in sound engine which result in

- Perfect sound and tempo!!!

- New Sound option 'Reduce Latency'

- Fixed Sound engine, far better now

- Fixed sound! really perfect now! especially if you set SPUSYNC from audio menu

- change Fix distortion by Enhance sound emulation which can bring better sound emulation

- Highly enhanced sound when SPUSYNC is set

- Fixed Sound stuttering, stream are now smoother

but I still have the choppy sound on v76, but like I said, the sound is not problem for me, I can play without sound, just the gameplay.

Thanks


Return to “News”

Who is online

Users browsing this forum: No registered users and 0 guests

cron