Fpse for Android News

deejayzee
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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Mon Oct 01, 2012 11:51 pm

Damn, still no update, can't wait to test sound

gamerguy80
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Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Mon Oct 01, 2012 11:53 pm

schtruck wrote:FPse 0.11.46:
- Software drawing mode Faster and smoother, and new frameskipping is perfect now.
- Fixed Sound engine, far better now.
- Exclusive New Cheat codes menu which try to get automatically Cheat codes from internet.
- new Menu, very easy to play with fpse now...
- Dpad overlap support (better gameplay)
- Updated documentation which include now new FAQs.
- many bugs fixed...


Just posted to the market, thanks for feedbacks.

If you need more cheat codes, just go to the request thread to the general discussion.


how long after you post to the market do we usually have to wait to see it. Im not seeing any update yet.

deejayzee
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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Tue Oct 02, 2012 12:44 am

Frameskip only works when framelimiter is enabled

deejayzee
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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Tue Oct 02, 2012 3:28 am

@schtruck
Music in Persona still the same, the speed of music always changes from slow to fast to slow again. Also Persona became almost unplayable after the last update, when i press the map button L2 there appears a glitch on the screen which makes the game unplayable. Maybe I should send an image and a savestate for you to investigate a problem?

sahwal

Re: Fpse for Android Discussion/Feedback

Postby sahwal » Tue Oct 02, 2012 5:10 am

I played new FPse 0.11.46

On softmode Tekken3 frame still unstable,

sometimes fall to 40FPS(I tested both old software drawing and OpenGL-ES 2.0 blitting)

Plz fix that issue.

I always love FPse. :)



My settings

Framelimiter on
Print FPS on
Screenfiltering on

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 5:36 am

@thefitz, each time you update, each time, EMU is forced to GLblitter mode, so if you were in OpenGL, switch to OpenGL.

i still cannot understand all these reactions, somes ask for update, somes say stop to update????

Actually we tested FPse over about 20 differents android devices and all worked better than previous version,

So please do not complain for nothing , complain with exact details that will help us to understand, here it's really frustrating.

And yes Frameskip works only when framelimiter is ON.

About Tekken3, activate Boost High res game in VIDEO menu. then restart, you'll get full speed.

sahwal

Re: Fpse for Android Discussion/Feedback

Postby sahwal » Tue Oct 02, 2012 6:08 am

Now my tekken3 get full speed...

So sorry, I never know about Boost High res game.

Thanks schtruck.

I wish FPse keep update going. :)

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Oct 02, 2012 6:11 am

Another great update.

Just done some quick tests

I Like the new menu design.
I like the way I can exit a game without having to exit completely from the emulator.
I like how I get actual information when there is an error that tells me exactly what to do.
I don't like how I can't play my multidisc eboots :lol: ;)

With speed the FPS indicator is telling me there has been a slight speed drop. Games that were running at a steady 50(or 60 if they were NTSC) are now averaging at 46.
Visually though I can't see and speed drop so I don't care that its 4 frames slower.

Have some usual tests I do when an update comes out but haven't had time to do them yet. Will report back if I have any problems

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 6:23 am

OK guys sorry i’m updating to 0.11.47 now, something was set because i’m testing the future opengl es 2.0 plugin. but do not understand why it haven't disturbed beta testers...

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 6:32 am

QUick fix version FPse 0.11.47 online.


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