smokinfish wrote:This, my friends, is just annoying. You pay £3 for a "Playstation Emulator," yet it doesn't work properly, where is the dev team in all this? Why is it left to us to make it work, we aren't getting paid for it, quite the opposite. If it can't run PSOne games on a processor 10x as fast, why am I being charged £3 for it?
Anyway, after following all the settings given in this post (thank God they're here, I was going to cry!) I have the game (FF9) up and running on my Samsung Galaxy Note. Well, I SAY up and running, it's by NO WAY slick. So, we have to "put up" with no swirls at the start of battle-scenes, I know it's not a big deal, but they're part of the game, and an emulator should PLAY the GAME, right off the bat! IT should adjust all the settings, not us!
I'm muddling through it, but I CAN'T get used to the music and well, everything, STOPPING for a split second every time there is a scene/camera change. EVERY time! You're just getting into the story, and GAP then it continues until it GAP does GAP it again. IT'S SO ANNOYING!!!!!!!!!!!
Can anything be done? Some other magical setting that WE have to discover? lol
Any help would be appreciated.
You're post is offensive. You are asking everything to be given to you on a platter, and you're showing anger when it's not given to you. Ignorant and self-centered is the way I'm reading the position of your post.
I assume you're talking about running FF9 in OpenGL. First off - I agree with you on The fact that schtruck, the dev, has not been forthcoming with information about opengl. He should explain it better - there are too many settings. I was bothered by that for a long time, and finally decided to do something about it. I created an extened post that explains everything that I could undrestand, and then goes further to try to explain how to use opengl on the different hardware platforms. If you want information - go look at that post (see my signatrure for the link). OpenGL, even on the best android tablets and phones, is not perfectly smooth, and some graphics don't work (e.g. battle swirl). On 'good' phones it runs decent, but still requires frameskip which makes it unsmooth.
If you knew anything about the history of emulation, you would know it was a long, arduous process. When hardware got good enough that everthing could be done in software, things got easier. Hardware acceleration still allows for much better graphics for 3D, but is still much less compatible and has issues. That's the current reality of emulating psx games on phones. If you can make it better - jump into the coding and help.
Have you been around for the last month? And the 12 - TWELVE - updates the dev has been pushed out? How can you say the dev isn't doing anything, besides self centered ignorance?
The dev has just released a 3rd rendering engine for psx. Old software, new software, and of course opengl. The new software engine, opengl es 2.0, renderes just like the old software engine, but with bilinear filtering (which usually kills performance), and it runs FASTER and MORE STABLE than the old software version.
As for sound, there was a major issue with sound, and it's been fixed. The sound is still not 100%, but the dev continues to work to make things constantly better.
I recommend you use the latest version, with the new software mode - opengl es 2. It should run about as fast as your hardware (and current android ROM you are using with it) will allow.