sometimes i can hear sample, but not complete. Sometimes is beginning, sometimes ending.
Tumalu wrote:Phase wrote:I can confirm that version 0.11.34 works perfectly with FF IXMusic sounds great, and even menu sounds are correct, without any glicks - just like on console. As I mentioned before, there is just a little bit of sound skipping during prerendered cutscenes, but it's not a big deal for me.
The game in software rendering mode works great, far better than on the video posted by paku360, almost without any framerate drops, with frameskip feature set to off all the time.
Phase, my friend, I can confirm all you say here! This version works by far the best for FF IX for me as well! But for now I switched back to epsxe 1.7.0 on my laptop as I can play FF IX on there with opengl2 and perfect sound! I will need to wait until a better version of fpse comes out, eventually I will give it a try again then.
bluezeak wrote:FF9 - software vs opengl - opengl is SO much better, graphically. but it is not nearly as smooth (fight scenes load choppy, so do some other things). I disagree about it tge 3d graphics being minor. All the characters are 3d - so EVERY time you look at a character you are looking at 3d. in town, in fights, in the outter world. look at screen shots in the opengl thread (see my signature for link) and the FF9 thread games specific thread. huge difference.
bluezeak wrote:how did you get a copy of 11.34?
bluezeak wrote:@keram
that sounds like the exact problem that is caused by not having spuysync checked. do you have spusync checked? sometimes the new version will reset options.
bluezeak wrote:@loen22heart
please see the following link and watch the video. The issue there is cause by the menu button, not by loading save states. But - if you change orientation will the game unfreeze?
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