bluezeak wrote:@kayann - with 'forced monocore' off, can you enable and disable screen filtering? does it make any difference? I've not heard of an 'auto-filter' when 'forced monocore' is off, I would assume it was just turning the filtering on - and you should be able to turn it off. Weird.
Also, have you tried opengl? the difference between opengl and softgpu is pretty amazing in some games. I finally got around to testing FF7 today. it runs SO good in opengl I couldn't believe it. nearly as good as softgpu. I just posted a long post about opengl settings in the games specific forum for FF7.
Bluezeak, I guess my original post was a bit long winded. I was just trying to explain things in full to help determine what does or doesn't work and the process used to check. In summary:
Monocore (ie. force monocore on) = Screen filtering can be turned off (crisp look, slightly slow) or it can be turned on (blurry look, too slow to play)
Multicore (ie. force monocore off)= Screen filtering appears to be forced on (blurry look) regardless of the screen filtering setting. Turning it on or off makes no difference.
I'll try to post about my OpenGL experiences in your OpenGL thread a bit later, got to do some work now!