please see my post on openGL - check the link in my signature. there's tons of information about the plugin, especially my spreadsheet (see link in my thread).
there's no new update for pete's plugin as far as I know. AS FAR AS i know, schtruck took the open source PEOpS and used it for fpse. I believe that he has indeed modified it a couple times, thought I don't know how much.
In the main thread schtruck said he has put a wrapper on the plugin in order to prepare for the new opengl ver 2 plugin he's working on. I don't know, but I suspect, that he's using pete's linux version of the opengl2 plugin (again, I don't know). Anyway, with the new wrapper around the existing plugin, you have to get the new plugin. if you had downloaded the existing plugin to your phone so you could load it locally, that won't work.
ManuBBXX, most of the settings are generic, but the effect they have is genereally games specific. I mean: some settings are needed in some games, but not in others. So, it's hard to say what 'good settings' are. It depends on the game.
That being said, the new plugin changes the way some of the setiings work. Specifically, for me, anti aliasing is more or less required. it fixes a bunch of graphics problems that didn't used to exist previously, and also makes the plugin work at 'normal' rates. without it, the plugin runs at 1/3 to 1/4 the speed it used to - at least it does in FF9. I haven't tested other games.
Also, good 'general' settings: offscreen drawing - will show things that youcan't see without it. alpha multipass - affects transparent items - shadows, menus with tranparency, other things. often needed, but sometimes messes things up. sometimes 32-bits fixes 'garbage' but I've never seen it make a difference for me (it' supposed to enhance colrs I believe).
Please check out my thread on opengl. I think schtruck should sticky it - but I'm biased
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