Using the 11/18/2010 supporter version, the game is crashing during gameplay.
After using the first teleporter, they walk to a big door and then the colors go weird and fpsece closes.
At first playing, I wasn't using any special settings.
After it crashed, I tried Odd_Even_Fix=1 and it crashed right away.
I set that back to 0 and tried the Flags0=20 and it crashed right away.
I added Patch=128 and it didn't crash right away, but did crash at the door, again.
omnia i910/wm6.1/gfxdrv=4/overclock button in landscape pad/2 frameskip
I set a savestate right before the door, but it crashes every time I load it.
I wish games let you save at any time.
I have to play back through to see if it's a problem with fs, overclock, or gfxdrv.
Yep, it must have been overclock or frameskip. I did a savestate with both off and loading worked just fine.
Other times when it crashed, the phone started vibrating (I thought maybe the dude was knocking on the door) and then it crashed. Without fs/overclock, the phone doesn't vibrate when going to the door, but the game hangs. Note the fpsece doesn't crash, though. The game just becomes unresponsive. This is still using gfxdrv=4.
Well, I was able to load the savestate in various gfxdrv modes and gdi was the only one that would let me pass through the door part.
It was really strange. gapi/lfb/directx would just sit there. direct3d crashed fpsece when I tried to start fpsece (that never happened before the newest version, I don't think).
I was able to get past and to a save point, though.