Re: Fpse for Android Discussion/Feedback
This sounds like an android issue, not a fpse issue. I assume you're using a bluetooth keyboard correct (as opposed to using a keyboard plugged in via a USB OTG cable)? Bluetooth keyboards ofthen get the 'sticky' key issue. FPSE may make the situation worse by not correcting as well as other apps may - that's possible. And, it sounds like you've already tried a different IME and that works better - so, use that, sounds like it's a good option. Where did you get that? I have 2 bluetooth keybaords and I've use a keyboard via the USB OTG cable and I don't have that IME.
While I will agree this is an Android issue (after all I am using an Android OS with the Android build of FPse), however, I am -NOT-
using a bluetooth keyboard nor one through the use of a USB OTG cable.
The hardware keyboard I am referring to is built into the device I am using:
I have the hardware keys mapped to key inputs for Player 1 controls.
This may be a bit difficult to follow (trust me, this doesn't seem to make much sense to me either) but it is what I am exhibiting.
When I have my device closed, I can simply use Android's on-screen keyboard wherever I would need to input text. Android allows for the installation of different keyboard "apps" if the user isn't happy with the default software keyboard. By simply navigating to Settings > Language & Input
in the Android OS, the user can select a different "Input Method
" to switch the software keyboard.
Of course, this shouldn't be an issue at all if I'm simply using my hardware keyboard to play FPse, but it indeed seems that setting Android to a different software keyboard causes FPse to freak out. Since I am using and noticing problems with the SwiftKey 3
keyboard, I am making special mention of it here.
This could be the fault of the keyboard, or conversely this could be the fault of FPse, or both. I'm not a developer or debugger so I don't know these things. I'm simply stating what my experience is.
As a side note, I have tried mapping many different keys to Player 1 inputs while having SwiftKey 3 set as my software keyboard. The effect is the same, still sticky keys.
If it helps any, I could demonstrate the issue by uploading a video to YouTube?