Ok, I was able to test Harvest Moon Back to Nature.
OpenGL and SoftGPU worked about the same for me. About the same FPS on both - which is VERY surprising. The SoftGPU should be much faster. They both ran around 57 FPS, with a couple parts (like in the corner in town) it dropped to 45 FPS - but that was abnormal. If I ran the softGPU with screenfiltering, FPS dropped to ~30, but that's normal. If I turn on dualcore (disable monocore) then it runs > 60, so I have to use framelimiter. But then it's very very choppy - more so than in other games.
So, that's how that game runs for me - it's unusual for the softGPU to run so slow for me (less than 60 FPS). Now, considering that the game runs under 60 FPS in SoftGPU I would think that OpenGL would run very poor. But - it runs just as good in this game - that is to say, it runs just about perfectly.
About quality differences - the two look just about the same. OpenGL is better, mostly in the 3D background elements (tables, other things). But, it's pretty minor.
JohnW wrote:Right now I have only tried a couple shoot em ups (my favorite) like Galaga. What game is in your screenshot?
digitsix wrote:In the DOC, the bottom section deals with the plugin settings. I cannot find these settings anywhere in FPSE. Can someone elaborate on where I can find them?
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