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 Fpse for Android Discussion/Feedback 
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Junior Member

Joined: Wed Apr 11, 2012 2:27 am
Posts: 8
Primary Device: Galaxy S II Skyrocket
Operating System: Android
ROM: 4.03 Cooked ICS
Post Re: Fpse for Android Discussion/Feedback
Error happens to me very often sometimes, then not for hours other times. My logcat said something about lock pixel or something... Happens more often when turning the frame limiter off. I only play FFVII, and it happens much more often in the menus than other times. Software mode. All options checked that are necessary to play it properly. Nothing more.

I just exit and restart. I never go to mono core. With autosave on, it saves properly. Funny thing is that the buttons and sound still work. If I am in a menu when it happens, the screen freezes. But I can press the exit button and the music changes to world map music and the screen squishes up a bit as though trying to render without success. I suppose that is why you can still savestate without corruption... Seems like only the graphics rendering dies, not he emulation as a whole... Have questions? I can probably answer them.

Btw, I have a SGS2 Skyrocket. Not the same hardware as the regular SGS2. I am running the leaked ICS though...


Sat Jul 21, 2012 6:45 am
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Junior Member

Joined: Sat Jul 07, 2012 3:50 am
Posts: 10
Primary Device: galaxy S3
Post Re: Fpse for Android Discussion/Feedback
Sorry if this is the wrong place to ask but is fpsece still alive? I just played ff8 and when I try fighting adel the screen went black(but I was still able to fight him) then after i deafeated him the background went black and also when adel uses its magic it causes slowdown which then leades to crashes. Also tifa's limit break(slot) also causes a crash :(


Sat Jul 21, 2012 2:38 pm
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Junior Member

Joined: Thu Sep 02, 2010 1:41 pm
Posts: 14
Location: Argentina
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: N7000XXLRG
Post Re: Fpse for Android Discussion/Feedback
I was hoping to fix the problem with micros mali and OpenGL (did)
and as promised I buy your emulator
I commend their work is excellent everything works perfect
that some other error in the menus but nothing serious pluguin
I am very happy with the emulator

http://www.youtube.com/watch?v=jtgnRYJC87Q&list=HL1342885004&feature=mh_lolz


Sat Jul 21, 2012 3:37 pm
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Guru
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Joined: Fri Feb 03, 2012 10:04 am
Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
anthony001 check PM. Others, check the game specific boards for FF8 and FF7.

_________________
FPSE OpenGL info - click here


Sat Jul 21, 2012 7:01 pm
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Junior Member

Joined: Thu Sep 02, 2010 1:41 pm
Posts: 14
Location: Argentina
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: N7000XXLRG
Post Re: Fpse for Android Discussion/Feedback
schtruck could cause you to have an option to put the command analoguico this?


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Sun Jul 22, 2012 3:43 pm
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Joined: Fri Feb 03, 2012 10:04 am
Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
Sebastian, that's a great item to put in the request thread. Be sure you read the first post in that thread

www.fpsece.net/forum2/viewtopic.php?f=6&t=482

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FPSE OpenGL info - click here


Sun Jul 22, 2012 4:21 pm
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Junior Member

Joined: Sun Dec 18, 2011 11:13 am
Posts: 14
Primary Device: Samsung Galaxy S GT-I9000
Operating System: Android 4.0.4
ROM: Cyanogen Mod 9 Nightly, Devil Kernel
Post Re: Fpse for Android Discussion/Feedback
sebastian9 wrote:
schtruck could cause you to have an option to put the command analoguico this?

please give me link for your gamepad skin


Tue Jul 24, 2012 8:54 am
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Junior Member

Joined: Thu Sep 02, 2010 1:41 pm
Posts: 14
Location: Argentina
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: N7000XXLRG
Post Re: Fpse for Android Discussion/Feedback
sektor_hustle wrote:
sebastian9 wrote:
schtruck could cause you to have an option to put the command analoguico this?

please give me link for your gamepad skin



yeah right

but not seen as capture
worked well in the old verciones FPSE
when the skins were in PNG and mbp
since they are png and raw can not be, put the pad and analoguicos together

https://www.dropbox.com/s/83qn9of2c65uswt/reality.rar


Tue Jul 24, 2012 1:15 pm
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Junior Member

Joined: Sun Dec 18, 2011 11:13 am
Posts: 14
Primary Device: Samsung Galaxy S GT-I9000
Operating System: Android 4.0.4
ROM: Cyanogen Mod 9 Nightly, Devil Kernel
Post Re: Fpse for Android Discussion/Feedback
sebastian9 wrote:
sektor_hustle wrote:
sebastian9 wrote:
schtruck could cause you to have an option to put the command analoguico this?

please give me link for your gamepad skin



yeah right

but not seen as capture
worked well in the old verciones FPSE
when the skins were in PNG and mbp
since they are png and raw can not be, put the pad and analoguicos together

https://www.dropbox.com/s/83qn9of2c65uswt/reality.rar

thank you


Tue Jul 24, 2012 5:51 pm
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Junior Member

Joined: Thu Jul 26, 2012 2:25 am
Posts: 5
Primary Device: Galaxy s3
Operating System: Android 4.1.1 (JB)
ROM: Cyanogenmod10 preview8
Post Re: Fpse for Android Discussion/Feedback
schtruck

hey bro. I bought the app, its worth it. Im running FPse v0.29 with opengl and no issues so far. Rendering looks awesome on metal gear solid and rayman. I have a request tho bro...Can you add more gamepad skins in your next FPse update?
"ps3 controller" skins with the analogs and what not, similar to the one Sebastian uploaded here would be beast :)

Also if anyone can help me on this, how do you show fps when running games lol? I just installed FPse yesterday and couldnt figure out how :/


Thu Jul 26, 2012 3:10 am
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