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 Fpse for Android Discussion/Feedback 
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Enthusiast

Joined: Tue Feb 14, 2012 7:20 pm
Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
Post Re: Fpse for Android Discussion/Feedback
yooin14 wrote:
Hi,

I recently got verizon galaxy s3. I started to test out fpse again on this device.

In ff9 with opengl installed by using web option, i get very choppy (stutter) screen.

I tried to look for force mono core feather but i couldnt find that option.

Any advice????

Force Mono Core mode only applies to software mode. If it's choppy, turn on Frameskip and/or Old Frameskip.


Wed Jul 11, 2012 7:05 pm
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Joined: Fri Apr 15, 2011 4:27 pm
Posts: 20
Primary Device: galaxy s
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Post Re: Fpse for Android Discussion/Feedback
well.

I did exact same set up with this post.

viewtopic.php?f=35&t=433&start=130

However, I still get very choppy screen. makes this game not playable.

does fpse have any compatible issue with galaxy s3?


Wed Jul 11, 2012 7:51 pm
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Joined: Sat Feb 21, 2009 10:47 am
Posts: 2034
Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: Fpse for Android Discussion/Feedback
yooin14 wrote:
well.

I did exact same set up with this post.

viewtopic.php?f=35&t=433&start=130

However, I still get very choppy screen. makes this game not playable.

does fpse have any compatible issue with galaxy s3?


So with "frameskip" or old "frameskip", ho many fps do you reach? if you don't reach 60, that's weird :shock:

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Wed Jul 11, 2012 8:47 pm
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Post Re: Fpse for Android Discussion/Feedback
FPS is fine. it's telling 50 ~ 60 on the screen. BUT It's actually very choppy. very weird.


Wed Jul 11, 2012 8:58 pm
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Post Re: Fpse for Android Discussion/Feedback
Image is choppy, or is it in fact only sound? Is it smooth (but slow) without frameskip? Same "choppyness" with "Frameskip" and "old frameskip"? Tried "old frameskip" with "frameskip" disabled or enabled too?

(I know, many questions and no answer so far, sory !!!!!!!! :mrgreen: )

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Wed Jul 11, 2012 10:22 pm
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Post Re: Fpse for Android Discussion/Feedback
Quote:
Image is choppy, or is it in fact only sound? Is it smooth (but slow) without frameskip? Same "choppyness" with "Frameskip" and "old frameskip"? Tried "old frameskip" with "frameskip" disabled or enabled too?

(I know, many questions and no answer so far, sory !!!!!!!! )


Yes I tried, everything you mentioned. but Image is very choppy and slow. ( Not smooth.) feels like i am getting less than 10 FPS. But actual FPS is getting around 50~ 60. thats weird.


Wed Jul 11, 2012 11:23 pm
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Joined: Tue Feb 14, 2012 7:20 pm
Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
Post Re: Fpse for Android Discussion/Feedback
Thats what frameskip does - it drops frames so the animation and sound is played at the rate it was intended to be at. Since youre dropping frames, youre dropping frames of animation, and it looks choppy.


Thu Jul 12, 2012 12:40 am
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Joined: Fri Feb 03, 2012 10:04 am
Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
yooin14 - let's move your ff9 issues to the ff9 game specific forum - that's what it's there for.
viewtopic.php?f=35&t=433&start=140

I'll have some advice for you there, though I'm not sure that we can fix it. Check out that forum. Read through the comments from page 14 where I left my original post there to the current post.

Also, please check out my OpenGL post. There's lots of information there, especially issues about hardware. If there are issues with the Galaxy S3 I would like to get them documented.
viewtopic.php?f=39&t=3615

It is worth mentioning here that user vainglorious has mentioned issues with his(her?) S3 as well. The S3 actually comes with two different possibile GPUs - the Mail-400 or the Adreno 225. Please look at my OpenGL post in the hardware section for info on how to check yours. The below link is the link to vainglorious's post about his(her?) S3 issues. Do you ever get any of the issues vainglorious talks about? "please close the app and choose force mono core in the setting", ""FPSE has exited, please close other active apps and restart FPSE". There's more info in that post.
viewtopic.php?f=39&t=3638

Also, I see there's this post about the S3, though I haven't really paid attention to this one:
viewtopic.php?f=39&t=3620

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Thu Jul 12, 2012 1:11 am
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Post Re: Fpse for Android Discussion/Feedback
Having an issue with Legend of Dragoon that I saw reported but no response to.

The game runs PERFECTLY at full 60fps all the time in OpenGL mode, but when a battle starts, the screen goes black and makes broken swooshing sounds for about 30 seconds before a battle starts. Any idea what to do for that?

Also, on the latest version, Chrono Cross in OpenGL still has a broken Status menu.

Any ideas?


Thu Jul 12, 2012 2:04 am
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Primary Device: Samsung Galaxy Note 2
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Post Re: Fpse for Android Discussion/Feedback
Turning off Offscreen Drawing makes the Dragoon battles load perfectly. Problem solved.

Breath of Fire IV has random massive slowdowns during certain effects during cutscenes (like the one ten minutes in at the cliff).

I've noticed the Vagrant Story battle slowdown bug happens when the enemy is blinking orange or doing a move that has a lot of special effects. When the enemy is not blinking, if runs fine.

Perhaps these things are related?


Thu Jul 12, 2012 3:48 am
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